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The Lone Ranger

Walker is a crit-scaling shotgunner whose kit snowballs through sustained combat. Every critical strike permanently increases his crit amplification, rewarding extended fights. His ultimate fires a shotgun blast with spreading pellets and enters a powered-up mode where normal attacks gain area damage, bonus crit chance, and stronger pellets — and each critical strike during this window extends its duration. His revolver finisher targets the lowest-health enemies, executing wounded targets and granting him a shield on kills. The shotgun melee smack stuns and knocks enemies down, then shoots them on the ground for heavy follow-up damage while cutting their damage output. When his health drops low, his crit rate spikes further, and missed crits still build toward his crit rating, ensuring the scaling never stalls. During his ultimate, he gains control immunity and life leech.

Skills

Saloon Blast

Ultimate

Fires a shotgun shell with pellets hitting nearby enemies, then enters a powered mode where normal attacks gain AoE damage, bonus crit chance, and stronger pellets. Crits extend the duration.

Spittoon Smack

Active

Stuns and knocks down an enemy, then shoots them for follow-up damage. Downed enemies deal reduced damage briefly.

Gunslinger

Active

Shoots the 3 lowest-health enemies. Targets below 10% health have increased crit chance. Kills grant a shield.

Old Faithful

Passive

Each critical strike increases crit amplification, stacking up to 60 points.

Signature Item

Unknown

Increases crit rating at low health. During his ultimate, crits extend its duration. Also gains increased attack range and crit damage amplification.

Furniture

Furniture

Walker is immune to control effects during his ultimate and gains life leech while it is active.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Walker uses his shotgun to fire a shell at the enemy directly opposite himself, dealing 80% damage to the enemy, simultaneously firing 4 additional pellets that deal 25% damage to any nearby enemies that are struck. Pellets cannot inflict Critical Strikes. When using his Ultimate skill, Walker cancels reloading and will only use Normal Attacks which are strengthened for the following 8 seconds. When a shotgun shell strikes an enemy target, it will deal an additional 70% AoE damage to nearby enemies, and the number of pellets are increased to 6 pellets.

L 81Lvl 2The chance for a shotgun shell to deal a Critical Strike is additionally increased by 30% while the Ultimate skill is active.
L 161Lvl 3Additional damage dealt by pellets is additionally increased by 30% while the Ultimate skill is active.

Walker smacks the enemy standing before him with his shotgun, knocking down and stunning them for 4 seconds, dealing 140% damage to them. If the enemy is knocked down, Walker then shoots them on the ground, dealing 240% extra damage.

L 21Lvl 2The damage dealt by smacking an enemy with the shotgun is increased to 160%.
L 101Lvl 3The damage dealt by smacking an enemy with the shotgun is increased to 180%
L 181Lvl 4When an enemy is knocked down and shot, they are fatally injured, reducing the damage they deal by 40% for 6 seconds.

Walker pulls out his revolver and shoots the 2 enemy target(s) with the lowest health, dealing 360% damage to the them. If a target’s health is below 10%, the Crit Rating of this skill is increased by an additional 6%.

L 121Lvl 2Number of enemies that can be targeted is increased up to 3.
L 201Lvl 3Every time an enemy is killed by this skill, Walker receives a shield that has a value equal to 40% of his own health, which lasts for 8 seconds.
E 30Lvl 4This skill is prioritized and used with more frequency, and grants Walker a shield with a value of 40% of his health every time he draws his revolver.

Every time Walker’s attacks deal a Critical Strike, his Crit Amplification is additionally increased by 2 points, but cannot exceed 60 points.

L 141Lvl 2Crit Amplification is increased to additional 2.5 points.
L 221Lvl 3Crit Amplification is increased to additional 3 points.
E 60Lvl 4Every attack that does not deal a Critical Strike additionally increases Walker's Critical Rating by 4 points, but will not exceed 40 points.

Unknown

Enhances: Hotshot
+0

Increases Walker's Crit Rating Walker when he was low health.

+10

Increases the amount of Crit Rating Walker receives.

+20

Significantly increases the amount of Crit Rating Walker receives.

+30

While Walker’s Ultimate skill is active, every Critical Strike he deals will extend the duration of the skill by 1 seconds, and can reach a maximum time of 5 seconds.

+40

Increases Walker's normal attack range and gains additional Crit Damage Amplification.

3/9

Walker is immune to control effects while his Ultimate skill is active.

9/9

Walker receives an additional 25 Life Leech points while his Ultimate skill is active.

E30Gunslinger

This skill is prioritized and used with more frequency, and grants Walker a shield with a value of 40% of his health every time he draws his revolver.

2★+3Crit Rating3★+3Crit Rating
E60Old Faithful

Every attack that does not deal a Critical Strike additionally increases Walker's Critical Rating by 4 points, but will not exceed 40 points.

4★+3Crit Rating5★+3Crit Rating
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+13.7%Health+37.04%Defense Rating
Counterpart: