Overview
Support, buffer, control hero and debuffer. Most likely meta in all modes. How to manage to collect her in time - unknown.
Passive: Velufira weaves her arcane thread, prioritizing frontal areas with the highest concentration of allied heroes, restoring 150 Energy to herself and nearby allied heroes while dealing damage equal to 240% of her Attack Rating to nearby enemies. Active: Velufira deals 3 strikes of damage equal to 260% of her Attack Rating to all enemies while also reducing their Magic Resist by 40 points for 8 seconds and increasing the mana density within the barrier domain by 20 points.
At the start of battle, Velufira weaves a barrier domain that reduces the Crit Rating of enemies within it by 20 points. Every time Velufira uses an active skill, the mana density of the barrier is increased, for up to a maximum of 100 points. For every 3 points of mana density increase, the Crit Rating of the enemies is reduced by an extra 1 points.
Velufira weaves arcane threads, dealing damage equal to 360% of her Attack Rating to the enemy deepest into allied territory and Imprisoning them for 4 seconds. If a barrier domain exists on the battlefield, its mana density will be increased by 10 points.
Velufira uses arcane thread to weave for herself Arcane Armor that absorbs damage and health loss, and the initial absorption value is 500% of her Attack Rating. When the armor is exhausted or reapplied, it deals damage equal to 80% of the initial absorption value to the enemy that has dealt the most damage. The fewer times the armor is attacked, the higher this damage will be, for up to a maximum increase of 60%. If a barrier domain exists on the battlefield, its mana density will be increased by 15 points when Arcane Armor is generated.
A special device employed by the Draconis to control the outflow of their arcane power. It compresses its own arcane force to a certain density to quickly weave it into any shape according to the battlefield situation, whether for offense or defense.
After the barrier domain is woven, its mana density boost is increased to 4 points every 1 seconds.
When the mana density of the barrier domain is increased to 100 points enemies within it will be unable to land critical strikes, and the Crit Rating reduction from Arcane Shroud will be converted into an equal amount of Crit Rating boost for allies within the barrier domain.
If an enemy changes position during the Imprisonment effect from the Binding Restriction skill, they will take additional damage equal to 400% of Velufira’s Attack Rating, and all damage taken will be increased by 35% for 8 seconds. This effect can be triggered up to 3 times per enemy every 4 seconds.
Every time the barrier domain’s mana density is increased by 1 points, Velufira will take 1%less damage, for a maximum reduction of up to 55%.
For 5 seconds after an enemy attacks an Arcane Armor, they will lose 80 Energy per second and deal 40% less damage.
Allies with Arcane Armor deal 35%more damage. If the mana density of the barrier domain exceeds 50 points, then the normal attack damage of allies within it will be increased by 65%.
Enhance the skill Binding Restriction, for every 1 times an enemy is Imprisoned by this skill, the next strike of damage dealt by the skill will be increased by 25%. This increase can occur up to 3 times. When this skill is used, an extra 3 enemies will be targeted. Reach 2 Star Ascended with this hero to gain: PR+3.04 Reach 3 Star Ascended with this hero to gain: PR+3.04
Enhance the skill Essence of Defense, Dragon’s Fury is triggered when the Arcane Armor is exhausted or reapplied, releasing arcane essence around Velufira and nearby armored allies for 8 seconds. Enemies within range of the essence will take Dragonspeak Damage equal, to 320% of Velufira’s Attack Rating every 1 seconds and be unable to use their Ultimate. Reach 4 Star Ascended with this hero to gain: PR+3.04 Reach 5 Star Ascended with this hero to gain: PR+3.04
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: ATK +10% DEF +37.04%
Support, buffer, control hero and debuffer. Most likely meta in all modes. How to manage to collect her in time - unknown.