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Passive: Velufira weaves her arcane thread, prioritizing frontal areas with the highest concentration of allied heroes, restoring 150 Energy to herself and nearby allied heroes while dealing damage equal to 240% of her Attack Rating to nearby enemies. Active: Velufira deals 3 strikes of damage equal to 260% of her Attack Rating to all enemies while also reducing their Magic Resist by 40 points for 8 seconds and increasing the mana density within the barrier domain by 20 points.

Lvl 2Active: The damage of each strike is increased to 340% of Attack Rating.
Lvl 3Active: Destroys enemy shields.

At the start of battle, Velufira weaves a barrier domain that reduces the Crit Rating of enemies within it by 20 points. Every time Velufira uses an active skill, the mana density of the barrier is increased, for up to a maximum of 100 points. For every 3 points of mana density increase, the Crit Rating of the enemies is reduced by an extra 1 points.

Lvl 2Enemies within the barrier domain will have their Magic Pierce and Insight suppressed, and the suppression is not to exceed 150% of Velufira’s corresponding initial attributes.
Lvl 3Enemies within the barrier domain deal 35% less damage.
Lvl 4Every time any allied or enemy hero within the barrier domain uses their Ultimate, the mana density is increased by 10 points.

Velufira weaves arcane threads, dealing damage equal to 360% of her Attack Rating to the enemy deepest into allied territory and Imprisoning them for 4 seconds. If a barrier domain exists on the battlefield, its mana density will be increased by 10 points.

Lvl 2Imprisonment duration is increased to 8 seconds.
Lvl 3When the mana density of the barrier domain exceeds 25 points, targets will be unable to attack or use their skills for 8 seconds.

Velufira uses arcane thread to weave for herself Arcane Armor that absorbs damage and health loss, and the initial absorption value is 500% of her Attack Rating. When the armor is exhausted or reapplied, it deals damage equal to 80% of the initial absorption value to the enemy that has dealt the most damage. The fewer times the armor is attacked, the higher this damage will be, for up to a maximum increase of 60%. If a barrier domain exists on the battlefield, its mana density will be increased by 15 points when Arcane Armor is generated.

Lvl 2The initial absorption value is increased to 700% of Velufira’s Attack Rating. When the armor is exhausted or reapplied, the damage it deals is increased to 120% of the initial absorption value.
Lvl 3The skill also weaves Arcane Armor for the 1 allied heroes with the lowest percentage of health and the 1 allied heroes that have dealt the highest damage, prioritizing any Draconis heroes that might be present on the battlefield.

Tapestry Spindle

Enhances: Imprisoning Domain

A special device employed by the Draconis to control the outflow of their arcane power. It compresses its own arcane force to a certain density to quickly weave it into any shape according to the battlefield situation, whether for offense or defense.

+10

After the barrier domain is woven, its mana density boost is increased to 4 points every 1 seconds.

+20

When the mana density of the barrier domain is increased to 100 points enemies within it will be unable to land critical strikes, and the Crit Rating reduction from Arcane Shroud will be converted into an equal amount of Crit Rating boost for allies within the barrier domain.

+30

If an enemy changes position during the Imprisonment effect from the Binding Restriction skill, they will take additional damage equal to 400% of Velufira’s Attack Rating, and all damage taken will be increased by 35% for 8 seconds. This effect can be triggered up to 3 times per enemy every 4 seconds.

+40

Every time the barrier domain’s mana density is increased by 1 points, Velufira will take 1%less damage, for a maximum reduction of up to 55%.

3/9 Furniture

For 5 seconds after an enemy attacks an Arcane Armor, they will lose 80 Energy per second and deal 40% less damage.

9/9 Furniture

Allies with Arcane Armor deal 35%more damage. If the mana density of the barrier domain exceeds 50 points, then the normal attack damage of allies within it will be increased by 65%.

E30

Enhance the skill Binding Restriction, for every 1 times an enemy is Imprisoned by this skill, the next strike of damage dealt by the skill will be increased by 25%. This increase can occur up to 3 times. When this skill is used, an extra 3 enemies will be targeted. Reach 2 Star Ascended with this hero to gain: PR+3.04 Reach 3 Star Ascended with this hero to gain: PR+3.04

E60

Enhance the skill Essence of Defense, Dragon’s Fury is triggered when the Arcane Armor is exhausted or reapplied, releasing arcane essence around Velufira and nearby armored allies for 8 seconds. Enemies within range of the essence will take Dragonspeak Damage equal, to 320% of Velufira’s Attack Rating every 1 seconds and be unable to use their Ultimate. Reach 4 Star Ascended with this hero to gain: PR+3.04 Reach 5 Star Ascended with this hero to gain: PR+3.04

E80

Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: ATK +10% DEF +37.04%

Overview

Support, buffer, control hero and debuffer. Most likely meta in all modes. How to manage to collect her in time - unknown.

Counterpart: