Overall
Torne is a scaling bruiser whose power grows as heroes die on either side. He absorbs the remains of dead heroes to form a bone whip, permanently increasing his max health and recovering a large chunk each time. Every whip formation permanently stacks his attack and defense ratings, with enough formations granting life leech and control immunity. His ultimate creates a bone spike field that punishes enemy movement with rapid max-health damage ticks. His frontal multi-hit attack applies a long healing block, shutting down enemy sustain. His prison skill smashes a single target for heavy damage and strips their haste. A reactive shield triggers whenever he loses a large portion of his health, keeping him alive through burst. The kit rewards prolonged fights — each death on the battlefield makes him harder to kill and harder to ignore, and the spike field forces enemies into lose-lose positioning.
Skills
Piercing Bones
UltimateDeals AoE damage to all enemies and creates a bone spike field. Enemies that move within the field rapidly lose a percentage of max health. Regenerates his bone whip afterward.
Bone Prison
ActiveTraps an enemy in a skeletal prison, then smashes them for heavy damage and knocks them backward. The struck enemy loses haste briefly.
Seething Death
ActiveMulti-hit frontal attack with the final strike leeching health. Struck enemies cannot recover health briefly. Regenerates bone whip afterward.
Absorption
ActiveAbsorbs the remains of dead heroes to form a bone whip, recovering max health and permanently increasing it. First use expands the area of all AoE skills.
Signature Item
Unknown
Each bone whip formation permanently stacks attack and defense ratings, up to 6 stacks. After forming enough whips, Torne gains life leech and control immunity for the rest of battle.
Furniture
Furniture
Torne gains a shield whenever he loses a large portion of max health, absorbing damage briefly.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Deals 300% damage to all enemies and causes bone spikes to protrude from the battlefield for 8 seconds. Bone spikes are able to deal damage once every 0.25 seconds. If an enemy moves positions within these 0.25 seconds, they will subsequently lose 3% of their max health. Torne regrows his bone whip after using this skill.
Torne traps an enemy within a prison of bones and then proceeds to smash into the enemy target, dealing 260% damage to them, also causing them to be knocked backwards. After being knocked backwards, the enemy loses 100 Haste points for a duration of 8 seconds.
Torne deals 180% AoE damage 3 times to enemies that are standing before him, with the final attack leeching 25% health from the final enemy. All enemies that were struck by this attack are unable to recover life for the following 9 seconds. Torne regrows his bone whip after using this skill.
Torne absorbs the remains of any dead heroes on the battlefield and forms a bone whip out of their bones. Simultaneously, Torne recovers 30% of his max health and increases the value of his max health by the same amount. The area for all of Torne’s AoE skills is increased after this skill is used for the first time.
Unknown
Enhances: Baneful FocusEvery time Torne forms a bone whip, his Attack Rating is increased by 10% and his Defense Rating is increased by 20% up until the battle ends. This skill can be stacked 6 times.
Every time Torne forms a bone whip, his Attack Rating is increased by 15% and his Defense Rating is increased by 30% up until the battle ends. This skill can be stacked 6 times.
Every time Torne forms a bone whip, his Attack Rating is increased by 20% and his Defense Rating is increased by 40% up until the battle ends. This skill can be stacked 6 times.
After forming his bone whip a total of 3 times, Torne gains 35 Life Leech points and is immune to control skills until the end of battle.
Increases Life Leech to 50 points.
Torne is granted a shield that is able to mitigate damage equal to 18% of his max health, which lasts for 5 seconds every time Torne loses 40% of his max health.
Torne is granted a shield that is able to mitigate damage equal to 28% of his max health, which lasts for 10 seconds every time Torne loses 40% of his max health.
Damage is increased to 210%.
50% of max HP is restored.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: