Overview
Starting enemy control in Tower, if he doesn’t die immediately, can prolong the fight. Not needed anywhere except Tower. Not a priority.
Deals 300% damage to all enemies and causes bone spikes to protrude from the battlefield for 8 seconds. Bone spikes are able to deal damage once every 0.25 seconds. If an enemy moves positions within these 0.25 seconds, they will subsequently lose 3% of their max health. Torne regrows his bone whip after using this skill.
Torne traps an enemy within a prison of bones and then proceeds to smash into the enemy target, dealing 260% damage to them, also causing them to be knocked backwards. After being knocked backwards, the enemy loses 100 Haste points for a duration of 8 seconds.
Torne deals 180% AoE damage 3 times to enemies that are standing before him, with the final attack leeching 25% health from the final enemy. All enemies that were struck by this attack are unable to recover life for the following 9 seconds. Torne regrows his bone whip after using this skill.
Torne absorbs the remains of any dead heroes on the battlefield and forms a bone whip out of their bones. Simultaneously, Torne recovers 30% of his max health and increases the value of his max health by the same amount. The area for all of Torne’s AoE skills is increased after this skill is used for the first time.
A deadly blade that slices through flesh like a hot knife through butter.
Every time Torne forms a bone whip, his Attack Rating is increased by 15% and his Defense Rating is increased by 30% up until the battle ends. This skill can be stacked 6 times.
Every time Torne forms a bone whip, his Attack Rating is increased by 20% and his Defense Rating is increased by 40% up until the battle ends. This skill can be stacked 6 times.
After forming his bone whip a total of 3 times, Torne gains 35 Life Leech points and is immune to control skills until the end of battle.
Increases Life Leech to 50 points.
Torne is granted a shield that is able to mitigate damage equal to 18% of his max health, which lasts for 5 seconds every time Torne loses 40% of his max health.
Torne is granted a shield that is able to mitigate damage equal to 28% of his max health, which lasts for 10 seconds every time Torne loses 40% of his max health.
Enhance the skill Seething Death, damage is increased to 210%. Reach 2 Star Ascended with this hero to gain: RH +2.5 Reach 3 star Ascended with this hero to gain: RH +2.5
Enhance the skill Absorption, 50% of max HP is restored. Reach 4 Star Ascended with this hero to gain: RH +2.5 Reach 5 Star Ascended with this hero to gain: RH +2.5
Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: HP +13.7% DEF +37.04%
Starting enemy control in Tower, if he doesn’t die immediately, can prolong the fight. Not needed anywhere except Tower. Not a priority.