Overall
Titus is a dormant-active cycle tank who absorbs battlefield energy to fuel devastating AoE phases. He starts each fight asleep behind a massive team-wide shield, passively collecting Energy Orbs generated whenever any hero takes significant health damage. Absorbing orbs from different hero types grants stacking bonuses — damage reduction, crit chance, and a health recovery burst. When he activates, he stuns all enemies with a heavy AoE hit and enters an enhanced state where his normal attacks deal area damage but continuously drain his energy. His spin attack deals rapid hits while knocking enemies back, burning energy even faster. Once depleted, he goes dormant again and recharges through orb collection and passive recovery. Collecting enough orbs from varied sources unlocks a periodic AoE nuke. He is permanently immune to all control effects. The rhythm is shield, absorb, wake, devastate, deplete, repeat.
Skills
Temple Guardian
UltimatePermanently immune to control effects with passive damage reduction. Alternates between dormant and active states. Activation stuns all enemies; active state enhances normal attacks to deal AoE damage but continuously drains energy.
Energy Absorption
PassiveAbsorbs Energy Orbs produced when any battlefield target takes significant health damage. Collecting orbs from Strength, Agility, and Intelligence heroes grants stacking bonuses: damage reduction, crit, and a one-time health recovery.
Spiral
ActiveContinuously deals damage to nearby enemies while knocking them back, draining additional energy per second until reserves drop too low.
Guardian's Shield
PassiveDeploys a team-wide shield at battle start during dormant state, mitigating a large amount of damage for several seconds while delaying ultimate use. Absorbing ally orbs while dormant grants them individual shields.
Signature Item
Mountain Star
Unlocks a periodic AoE damage burst when enough Energy Orbs have been absorbed from all three hero types. Threshold decreases at higher tiers.
Furniture
Furniture
Entering dormant state passively restores energy over time. Entering active state passively regenerates health over time.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Passive: Titus is immune to control effects throughout battles and receives 35% less damage. At the start of battle Titus enters a dormant state until his Ultimate skill is activated. While in an active state, Titus expends 50 Energy Points per second, and his Energy Recovery is reduced by 60% and his Attack Rating is increased by 20%. Each Normal Attack expends 25 Energy Points and deals 150% AoE damage. Once all of Titus’ Energy has been exhausted, he reenters a dormant state.
Excluding Titus, whenever each target on the battlefield respectively takes damage for 8% of their max health, the target will produce an Energy Orb which Titus absorbs, allowing him to recover 80 Energy. Each character may only produce one Energy Orb every 1 seconds.
Titus continuously spins both arms in a spiral motion, dealing 170% damage every 0.5 seconds to nearby enemies, also knocking them backwards. While spinning, Titus consumes an additional 75 Energy Points per second. Before Titus’ Energy is exhausted, he will spin for at least 2 seconds. Once Titus’ Energy drops below 400 Points, he will stop spinning.
At the start of battles, while in a dormant state, Titus deploys a defensive shield that exists for 7 seconds which is able to mitigate damage equal to 1200% of Titus’ own Attack Rating for himself and his allies, during which time Titus is unable to use his Ultimate skill.
Mountain Star
Enhances: Final AegisWhen 3 or more Energy Orbs have been respectively absorbed from Strength, Agility and Intelligence based heroes, the skill “Final Aegis” is unlocked. When this skill is used, all enemies within a certain range shall be dealt 250% damage. This skill has a cooldown time of 8 seconds.
Damage is increased to 280%.
Damage is increased to 300%.
Damage is increased to 350%. Skill's cooldown time reduced to 6 seconds.
When the skill Energy Absorption absorbs 5 or more Energy Orbs, it unlocks the skill Final Aegis.
When Titus goes from an active state into a dormant state, he recovers 150 Energy Points every second for the following 5 seconds.
When Titus goes from a dormant state into an active state, he recovers 8% of his max health every second for the following 5 seconds.
Damage is increased to 230% of Attack Rating. For each enemy struck, the subsequent damage of the current ''Spiral'' is increased by 8%, and can be increased by a maximum of 40%.
Damage up to 1900% of Titus' Attack Rating can be mitigated. The duration of the defensive shield is extended to 8 seconds. While in a dormant state, each time Titus absorbs Energy Orbs produced by an ally, he will grant them an additional shield that has a value equal to 320% of his Attack Rating, which has a duration of 4 seconds. This skill can only be used on each ally once every 6 seconds.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: