Overall
Solise fights through water spirits — summons that drain their own health to heal nearby allies, and whose health loss also damages nearby enemies. She animates these spirits to move independently, attack on their own, and even cast her skills. Her ultimate channels sustained healing and damage across the whole field, and any overhealing converts into stronger hits. A bouncing energy attack alternates between allies and enemies, with excess healing on each bounce amplifying damage on the next. If Solise takes fatal damage, a spirit sacrifices itself to save her and restore health. With her awakening skill active, overhealing allies past a threshold grants them stacking attack buffs, turning Solise's excess sustain into team-wide offensive power. Receiving healing from allies also extends the duration of her channeled ultimate, letting her keep the heal-and-damage loop going longer in teams that heal her back.
Skills
Aqua Affinity
AwakeningWhen Solise's skills overheal an ally past a threshold of their max health, that ally gains stacking attack rating buffs. Every few times Solise receives healing from an ally, her next ultimate's duration is prolonged.
Clouds’ Fall
UltimateChannels sustained healing for all allies and damage to all enemies. Immune to control while channeling but interrupted after several direct hits. Overhealing converts into bonus damage on subsequent attacks. Periodically heals the weakest water spirit, animates all spirits, and summons a new spirit if one is missing.
Water’s Call
ActiveSummons a water spirit with Solise's attributes that periodically sacrifices its own health to heal nearby allies. Up to 2 spirits can exist simultaneously. Healing an ally also heals the lowest-health spirit. Spirit health loss damages nearby enemies. When Solise takes fatal damage, the lowest-health spirit sacrifices itself to save her, triggering up to 3 times per battle.
Spirit Animation
ActiveAnimates a water spirit, granting it damage reduction, increased healing, and autonomous movement to attack the nearest enemy. The higher the animated unit's current health, the more damage it deals. An animated spirit can also use Solise's other skills, including Water's Call when its health is above half or during her ultimate. Can also target allied heroes for damage reduction and attribute increases.
Torrential Link
ActiveHurls water energy that bounces between allies and enemies repeatedly, dealing damage to enemies or healing allies. Excess healing on allies converts into bonus damage on subsequent bounces. Bouncing on an animated ally causes further bounces to animate other allies.
Signature Item, Furniture, and Engraving effects are baked directly into this hero's skill upgrades. See the Skills tab for the full progression.
Whenever Solise's skills have granted an ally excess healing exceeding 25% of the ally's max health, they gain a 8% buff to Attack Rating (up to 40%). This buff lasts until the ally is inflicted with an effect that prevents them from being healed. Every 3 times Solise is healed by an ally, the duration of her next Ultimate is prolonged by 1 seconds. If Solise is currently channeling her Ultimate, then her current Ultimate will be prolonged.
Solise channels for up to 12 seconds, healing all allies for 170% of her Attack Rating and dealing damage equal to 100% of her Attack Rating to all enemiesevery 1 seconds. Solise is immune to control effects when channeling, but her channeling will be interrupted upon receiving 9 instances of directdamage. Whenever she overheals during her Ultimate, her subsequent attack deals increased damage depending on how much she has overhealed, up to 260% of her Attack Rating.
Summons a water spirit that lives for up to 30 seconds. The water spirit has all of Solise’s attributes and 80% of her current health. However, it sacrifices 20% of its health every 2 seconds to heal nearby allied heroes for the same amount. Solise can have up to 2 water spirits at the same time.
Animates a water spirit and grants it 30% damage reduction, 25 points more Healing, and mobility and autonomy to attack the nearest enemy. Animationlasts up to 24 seconds or until the spirit is restricted from healing. This skill can also be used on allied heroes other than Solise, but it can only providethem with damage reduction and attribute increases.
Condenses and hurls water energy that bounces between allies and enemies up to 5 times, dealing damage equal to 160% of her Attack Rating to enemies or healing allies for 210% of her Attack Rating to enemies or healing for 210% of her Attack Rating.
Crescent Staff
Enhances: Water’s CallWhen Solise uses a skill to heal an ally other than a water spirit, she will also heal the water spirit with the lowest remaining health.
When a water spirit loses health due to this skill, it will damage nearby enemies for 120% of the health lost.
When a water spirit loses health due to this skill, it will damage nearby enemies for 150% of the health lost.
When Solise takes fatal damage, the water spirit with the lowest remaining health will sacrifice itself to shield her from the damage and heal her for its remaining health. This effect can be triggered up to 2 times per battle.
Increases the number of times a water spirit sacrifices itself to block fatal damage for Solise to 3 times.
Enhances: Spirit Animation
The higher the current health percentage of an animated unit, the greater the damage it inflicts on its enemies, up to an increase of 35%.
An animated water spirit can use Solise’s Spirit Animation and Torrential Link skills. When the spirit’s health is above 50% or when Solise is channeling her Ultimate, the spirit can also use Solise’s Water Call.
Each time an energy ball grants an ally excess healing, the ball's subsequent bounces will deal extra damage to enemies (up to 180% of Solice's Attack Rating).
Energy balls now bounce up to 7 times. After an energy ball bounces on an animated ally, subsequent bounces will animate allies.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: