Overall
Skreg is a mounted bruiser who controls space through knockback, proximity defense, and territorial buffs. His ultimate mounts him on an iron-jaw, granting control immunity, doubled normal attacks, and knockdowns — it drains energy over time but the first activation costs very little and the opening seconds are free. While dismounted, his passive reduces incoming damage from nearby enemies, with the reduction increasing sharply at melee range. An iron-jaw periodically stampedes across the field, stunning and knocking back all enemies in its path toward the allied backline. His mounted charge scatters enemies with repeated hits and knockbacks. When allies push into enemy territory, they gain increased attack and damage reduction, and standing on the enemy side generates energy for the whole team — rewarding aggressive frontline positioning with sustain and faster ultimates.
Skills
Beast of Burden
UltimateMounts the iron-jaw, becoming immune to control and knockback. Normal attacks hit twice and knock enemies down. Drains energy over time until depleted.
Brute Force
ActiveThe iron-jaw launches an enemy airborne for a multi-hit combo. While mounted, charges through enemies with knockback.
Ironskin
PassivePassively reduces incoming damage based on enemy proximity, with maximum reduction at melee range. Nearby enemies also lose haste, stacking up to 3 times.
Stampede
PassivePeriodically, an iron-jaw charges toward the rearmost enemy, stunning and knocking back all enemies in its path.
Signature Item
Long Fang
Beast of Burden costs no energy initially. First ultimate activation requires minimal energy. Energy gained when injured is greatly increased.
Furniture
Furniture
Allies on the enemy half of the battlefield gain attack, take less damage, and recover energy periodically.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Skreg's iron-jaw steed cannot be knocked backwards. When this ability is used, Skreg rides his iron-jaw, which uses 80 energy per second up until all of his energy is exhausted. While Skreg is riding his iron-jaw he is immune to control abilities and his attack is increased by 30%, Skreg's normal attacks will also deal damage twice and knock down enemy targets.
The iron-jaw assists Skreg in attacking his enemies by smashing them into the air, dealing a small amount of damage to them. If the enemy is successfully knocked into the air, Skreg will initiate a three-stage attack against them which deals 140% damage per attack to the enemy.
Enemies deal less damage to Skreg the closer they get to him. Damage reduction is at its maximum when enemies are within Skreg's striking range. Damage received can be reduced by up to 40%.
Every 8 seconds an iron-jaw appears and charges towards the enemy closest to Skreg's allies' side of the battlefield, knocking back and stunning them and any other enemies in its path, dealing 150% damage to them.
Long Fang
Enhances: Beast RiderThe skill “Beast of Burden” will no longer drain energy for the first 5 seconds after each time it is used.
Only requires 500 energy to activate ultimate skill for the first time in the battle.
In battle, Energy that is recovered when injured is increased by 50%.
Requires only 200 Energy to activate ultimate skill for the first time in the battle.
In battle, Energy that is recovered when injured is increased by 80%.
All allied heroes with the enemy half of the battlefield have their Attack Ratings increased by 20% and also receive 25% less damage from enemy attacks.
Allied heroes recover 100 energy points after every 3 seconds in the enemy's half of the battlefield.
When enemies are within striking range of Skreg and dealing damage to him, they will lose 8 Haste points for 3 seconds. Skill can be stacked up to 3 times.
Skill is triggered every 6 seconds.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: