Overall
Silas is a combat alchemist whose gas clouds and injections keep allies fighting beyond their limits. His ultimate injects the weakest ally with a substance that makes them immune to all damage while boosting their attack — when it wears off, most of the negated damage comes back as health loss, but it cannot kill. This window of invincibility also amplifies normal attack damage and speed for the injected ally. Two separate gas clouds handle sustained healing: one is stationary and heals allies while damaging enemies and cutting their health recovery, the other roams the field restoring health proportional to what allies have already lost. His passive tilts the health recovery landscape — as enemies lose health their regeneration degrades, while injured allies regenerate faster. Allies above half health also gain an attack boost, rewarding the healing loop with offensive output.
Skills
Injected Fury
UltimateLeaps to the weakest ally and grants them increased attack rating and complete damage immunity briefly. When immunity ends, the ally takes a portion of negated damage as health loss but cannot die from it.
Stimulated Rage
ActiveInstantly heals the weakest ally for a portion of their max health, then provides sustained healing over time based on Silas' attack rating.
Double Dosage
ActiveCreates a persistent gas cloud that heals allies inside it while damaging enemies and reducing their health recovery. Allies within the cloud also take reduced damage.
Healing Haze
ActiveSummons a mobile gas cloud that restores a percentage of lost health per second to allies within its radius, dissipating after reaching a total healing cap.
Signature Item
Augmentation Blades
As enemies lose health their recovery rate degrades; as allies lose health their recovery rate increases. Allies above half health gain bonus attack rating.
Furniture
Furniture
Injected Fury also increases the target's normal attack damage and frequency, applying to both melee and ranged allies.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Silas jumps beside his weakest ally and injects them with a powerful substance which increases their Attack Rating by 50% and causes them to become immune to all damage for 8 seconds. Once this skill has ended, the affected ally will lose health equal to 70% of the total amount of damage that was negated while they were in an immune state, but will not die as a result of it.
Silas is able to immediately heal his weakest ally for 12% of their max health. Once healed, the ally is able to recover 35% of Silas’ Attack Rating value as health per second over a duration of 8 seconds.
Silas sprays a powerful gas onto the battlefield that remains there for 12 seconds. Any allies standing within the gas cloud will recover health equal to 30% of Silas’ Attack Rating value per second. If any enemies are standing within the gas cloud, they will suffer 60% damage per second.
Silas creates a gas cloud that is capable of moving slowly around the battlefield. Any allies within the cloud’s radius will recover 20% of the health that they’ve already lost per second. The cloud will disappear once a total healing value equal to 500% of Silas’ Attack Rating has been reached.
Augmentation Blades
Enhances: Adrenaline ShotEach time an enemy loses 1% of their max health, their health recovery rate decreases by 0.6%, which may be further decreased up until it reaches a total value of 36%. Each time an ally loses 1% of their max health, their health recovery rate increases by 0.8%, which may be increased up until it reaches a total value of 48%.
Health recovery rate of enemies is decreased by 0.8% until it reaches 48%.
Health recovery rate of enemies is decreased by 1% until it reaches 60%.
Allied heroes that have more than 50% of their max health receive an Attack Rating increase of 20%.
Allied heroes that have more than 50% of their max health receive an Attack Rating increase of 30%.
Using the skill "Injected Fury" on a nearby melee ally additionally increases their Normal Attack damage by 50% and their Normal Attack frequency by 30%.
The effects of this skill can be utilized by ranged allies whenever the "Injected Fury" is used.
Allies recover 40% worth of Silas' Attack Rating as health every second.
Allies within the gas cloud's radius receive 10% less damage from enemies.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: