Overview
Damage buffer, healer. Average support, useful in Tower and Temporal Rift, gives shields, tanks for team. Not meta, low priority to collect.
Salaki sacrifices 20% of his current health to increase all allied heroes’ life-leech by 20 and Haste by 15 for 7 seconds. The lower a target’s health percentage, the greater the increase of their Life Leech and Haste value, up to 1.5 times. The increase is the highest when the health percentage is 50%.
Upon entering a battle, Salaki casts a spell that unleashes Withering Winds across the whole battlefield that lasts for up to 30 seconds. While Withering Winds are in effect, all allied heroes take and deal 30% and 20% less damage respectively. The effect of lower received damage will start diminishing 5 seconds after Withering Winds are cast; while the effect of lower inflicted damage will diminish immediately after Withering Winds are cast. These effects will diminish to 0% within 10 seconds. While using the skill, Salaki is immune to control. If he dies, Withering Winds will disappear after 5 seconds.
Salaki grants a shield to the allied hero with the lowest health percentage lasting 5 seconds, which offsets damage equaling up to 20% of Salaki’s max health, and also terrifies the latest enemy who has attacked such allied hero, for 2.5 seconds.
Passive. When Salaki is alive, 25% of the direct damage received by allies will take effect in the form of loss of health every 1 seconds over the next 4 seconds. When using this skill actively, Salaki assembles a dark flame and attacks the enemy who has dealt the most damage, inflicting damage equal to 200% of Salaki’s Attack Rating on the target and all enemies in the path of the flame.
A staff inlaid with obsidian which serves as its core energy. It is considered a symbol of the self-sacrifice of the Cursebearers. They are able to keep the guardian obelisk functioning through the obsidian, a medium that supresses the curse of the Ancient Sphere. It is only in the hands of the Cursebearers that the Staff of Sacrifice can exert amazing power.
The increased shield value is equal to 15% of the total damage caused by allied heroes for the duration of the Ultimate for 5 seconds, and cannot exceed 15% of Salaki’s max health.
The increased shield value is equal to 20% of the total damage caused by allied heroes for the duration of the Ultimate for 5 seconds, and cannot exceed 20% of Salaki’s max health.
If Salaki receives damage that exceeds of 30% of his current health, the damage will be negated at the cost of one soul vessel. Has a cooldown of 4 seconds, and can only be triggered up to 3 times.
While Salaki's UItimate skill is in use, the percentage of direct damage counted as health loss by Death Deferred is increased to 50%.
When Flagellant’s Flame is used and an allied hero is being controlled, most of the control effect over the target will be lifted. The effect can be triggered by each allied hero up to 3 times per battle.
Using Frightening Forcefield will clear all delayed damage received by the target.
Enhance the skill Withering Winds, permanently reduces enemies “Defense Rating by 1% every second after Withering Winds have been generated for 15 seconds and as long as they have not disappeared. Reach 2 Star Ascended with this hero to gain: HASTE +3 Reach 3 star Ascended with this hero to gain: HASTE +3
Enhance the skill Death Defferred, reduces delayed damage by 15%. If an enemy dies, all delayed damage caused by them will be removed. Reach 4 Star Ascended with this hero to gain: HASTE +3 Reach 5 Star Ascended with this hero to gain: HASTE +3
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: HP +13.7% ATK: +10%
Damage buffer, healer. Average support, useful in Tower and Temporal Rift, gives shields, tanks for team. Not meta, low priority to collect.