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Overall

The cursebearer

Salaki controls the pace of battle through a battlefield-wide wind effect that reshapes damage flow over time. At the start, Withering Winds suppress both ally and enemy damage output, buying time for the team to stabilize. The suppression on allies fades faster, and after a delay the winds begin permanently ramping ally damage and shredding enemy defense every second. His passive converts a portion of all direct damage allies receive into delayed health loss spread over several seconds, smoothing out burst damage. He shields the lowest-health ally while terrifying their attacker, and his dark flame attack heals the weakest ally while debuffing the target. His ultimate sacrifices his own health to grant the team life leech and haste, scaling harder the lower allies' health gets, while permanently stacking attack bonuses with each use. He can also cleanse allied control effects and cancel delayed damage entirely.

Skills

Flagellant’s Flame

Ultimate

Sacrifices current health to boost all allies' life leech and haste, scaling higher as allies' health drops. Permanently stacks attack and life leech for allies, up to 3 stacks.

Withering Winds

Active

Casts a battlefield aura that initially suppresses all damage dealt and taken, fading over time. After a delay, permanently ramps ally damage and reduces enemy defense each second. Also reduces enemy normal attack damage.

Frightening Forcefield

Active

Shields the lowest-health ally and terrifies their most recent attacker. When the shield breaks or expires, deals AoE damage with knockback from the ally's position. Clears all delayed damage on the target.

Death Defferred

Active

Passive: converts a portion of direct ally damage into delayed health loss. Active: attacks the highest-damage enemy, heals the lowest-health ally, and reduces the target's attack and accuracy. Killing the damage source removes its delayed damage.

Signature Item

Staff of Sacrifice

After his ultimate, allies gain a shield based on total ally damage dealt during it. Heavy hits are negated by consuming soul vessels, up to 3 times. Increases delayed damage conversion during ultimate.

Furniture

Furniture

Flagellant’s Flame cleanses ally control effects, up to 3 times each. Frightening Forcefield clears all delayed damage on the target.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Salaki sacrifices 20% of his current health to increase all allied heroes’ life-leech by 20 and Haste by 15 for 7 seconds. The lower a target’s health percentage, the greater the increase of their Life Leech and Haste value, up to 1.5 times. The increase is the highest when the health percentage is 50%.

L 81Lvl 2Salaki recovers 3% of his lost health every second during the effect of his Ultimate.
L 161Lvl 3After using his Ultimate, Salaki permanently increases his allied heroes’ Attack Rating by 4% and Life Leech by 4 points. This effect can be stacked up to 3 times.

Upon entering a battle, Salaki casts a spell that unleashes Withering Winds across the whole battlefield that lasts for up to 30 seconds. While Withering Winds are in effect, all allied heroes take and deal 30% and 20% less damage respectively. The effect of lower received damage will start diminishing 5 seconds after Withering Winds are cast; while the effect of lower inflicted damage will diminish immediately after Withering Winds are cast. These effects will diminish to 0% within 10 seconds. While using the skill, Salaki is immune to control. If he dies, Withering Winds will disappear after 5 seconds.

L 21Lvl 2Permanently increases damage caused by allied heroes by 1% every second after Withering Winds have been generated for 15 seconds and as long as they have not disappeared.
L 101Lvl 3While Withering Winds are in effect, damage caused by enemies’ Normal Attacks is reduced by 20%.
L 181Lvl 4Permanently reduces enemies “Defense Rating by 1% every second after Withering Winds have been generated for 15 seconds and as long as they have not disappeared.

Salaki grants a shield to the allied hero with the lowest health percentage lasting 5 seconds, which offsets damage equaling up to 20% of Salaki’s max health, and also terrifies the latest enemy who has attacked such allied hero, for 2.5 seconds.

L 121Lvl 2When the shield breaks or its duration ends, Salaki deals AoE damage equaling 140% of his Attack Rating and a Knock-back effect from where the ally is standing.
L 201Lvl 3When the shield breaks or its duration ends, Salaki deals AoE damage equaling 140% of his Attack Rating and a Knock-back effect from where the ally is standing.
E 30Lvl 4Permanently reduces enemies “Defense Rating by 1% every second after Withering Winds have been generated for 15 seconds and as long as they have not disappeared.

Passive: While Salaki is alive, 25% of the direct damage received by allies will be counted as health loss every 1 second over the next 4 seconds. Active: Salaki manifests a dark flame and attacks the enemy who has dealt the most damage, dealing damage to the target and all enemies in the flame's path.

L 141Lvl 2When dealing damage, Salaki heals the allied hero with the lowest health percentage, with a healing equal to 50% of the damage caused. Lvl 3: When dealing damage, Salaki reduces the target’s Attack Rating by 12% and Accuracy by 50 points for 4 seconds.
L 221Lvl 3Reduces delayed damage by 15%. If an enemy dies, all delayed damage caused by them will be removed.
E 60Lvl 4Reduces delayed damage by 15%. If an enemy dies, all delayed damage caused by them will be removed.

Staff of Sacrifice

Enhances: Inheritance
+0

When Salaki’s Ultimate ends, all allied heroes receive a shield. The shield’s value is equal to 10% of the total damage caused by allied heroes for the duration of the Ultimate, and lasts for 5 seconds. The shield’s value cannot exceed 10% of Salaki’s max health.

+10

The increased shield value is equal to 15% of the total damage caused by allied heroes for the duration of the Ultimate for 5 seconds, and cannot exceed 15% of Salaki’s max health.

+20

The increased shield value is equal to 20% of the total damage caused by allied heroes for the duration of the Ultimate for 5 seconds, and cannot exceed 20% of Salaki’s max health.

+30

If Salaki receives damage that exceeds of 30% of his current health, the damage will be negated at the cost of one soul vessel. Has a cooldown of 4 seconds, and can only be triggered up to 3 times.

+40

While Salaki's UItimate skill is in use, the percentage of direct damage counted as health loss by Death Deferred is increased to 50%.

3/9

When Flagellant’s Flame is used and an allied hero is being controlled, most of the control effect over the target will be lifted. The effect can be triggered by each allied hero up to 3 times per battle.

9/9

Using Frightening Forcefield will clear all delayed damage received by the target.

E30Frightening Forcefield

Permanently reduces enemies “Defense Rating by 1% every second after Withering Winds have been generated for 15 seconds and as long as they have not disappeared.

2★+3Haste3★+3Haste
E60Death Defferred

Reduces delayed damage by 15%. If an enemy dies, all delayed damage caused by them will be removed.

4★+3Haste5★+3Haste
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+13.7%Health+10%Attack Rating
Counterpart: