Overall
Salaki controls the pace of battle through a battlefield-wide wind effect that reshapes damage flow over time. At the start, Withering Winds suppress both ally and enemy damage output, buying time for the team to stabilize. The suppression on allies fades faster, and after a delay the winds begin permanently ramping ally damage and shredding enemy defense every second. His passive converts a portion of all direct damage allies receive into delayed health loss spread over several seconds, smoothing out burst damage. He shields the lowest-health ally while terrifying their attacker, and his dark flame attack heals the weakest ally while debuffing the target. His ultimate sacrifices his own health to grant the team life leech and haste, scaling harder the lower allies' health gets, while permanently stacking attack bonuses with each use. He can also cleanse allied control effects and cancel delayed damage entirely.
Skills
Flagellant’s Flame
UltimateSacrifices current health to boost all allies' life leech and haste, scaling higher as allies' health drops. Permanently stacks attack and life leech for allies, up to 3 stacks.
Withering Winds
ActiveCasts a battlefield aura that initially suppresses all damage dealt and taken, fading over time. After a delay, permanently ramps ally damage and reduces enemy defense each second. Also reduces enemy normal attack damage.
Frightening Forcefield
ActiveShields the lowest-health ally and terrifies their most recent attacker. When the shield breaks or expires, deals AoE damage with knockback from the ally's position. Clears all delayed damage on the target.
Death Defferred
ActivePassive: converts a portion of direct ally damage into delayed health loss. Active: attacks the highest-damage enemy, heals the lowest-health ally, and reduces the target's attack and accuracy. Killing the damage source removes its delayed damage.
Signature Item
Staff of Sacrifice
After his ultimate, allies gain a shield based on total ally damage dealt during it. Heavy hits are negated by consuming soul vessels, up to 3 times. Increases delayed damage conversion during ultimate.
Furniture
Furniture
Flagellant’s Flame cleanses ally control effects, up to 3 times each. Frightening Forcefield clears all delayed damage on the target.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Salaki sacrifices 20% of his current health to increase all allied heroes’ life-leech by 20 and Haste by 15 for 7 seconds. The lower a target’s health percentage, the greater the increase of their Life Leech and Haste value, up to 1.5 times. The increase is the highest when the health percentage is 50%.
Upon entering a battle, Salaki casts a spell that unleashes Withering Winds across the whole battlefield that lasts for up to 30 seconds. While Withering Winds are in effect, all allied heroes take and deal 30% and 20% less damage respectively. The effect of lower received damage will start diminishing 5 seconds after Withering Winds are cast; while the effect of lower inflicted damage will diminish immediately after Withering Winds are cast. These effects will diminish to 0% within 10 seconds. While using the skill, Salaki is immune to control. If he dies, Withering Winds will disappear after 5 seconds.
Salaki grants a shield to the allied hero with the lowest health percentage lasting 5 seconds, which offsets damage equaling up to 20% of Salaki’s max health, and also terrifies the latest enemy who has attacked such allied hero, for 2.5 seconds.
Passive: While Salaki is alive, 25% of the direct damage received by allies will be counted as health loss every 1 second over the next 4 seconds. Active: Salaki manifests a dark flame and attacks the enemy who has dealt the most damage, dealing damage to the target and all enemies in the flame's path.
Staff of Sacrifice
Enhances: InheritanceWhen Salaki’s Ultimate ends, all allied heroes receive a shield. The shield’s value is equal to 10% of the total damage caused by allied heroes for the duration of the Ultimate, and lasts for 5 seconds. The shield’s value cannot exceed 10% of Salaki’s max health.
The increased shield value is equal to 15% of the total damage caused by allied heroes for the duration of the Ultimate for 5 seconds, and cannot exceed 15% of Salaki’s max health.
The increased shield value is equal to 20% of the total damage caused by allied heroes for the duration of the Ultimate for 5 seconds, and cannot exceed 20% of Salaki’s max health.
If Salaki receives damage that exceeds of 30% of his current health, the damage will be negated at the cost of one soul vessel. Has a cooldown of 4 seconds, and can only be triggered up to 3 times.
While Salaki's UItimate skill is in use, the percentage of direct damage counted as health loss by Death Deferred is increased to 50%.
When Flagellant’s Flame is used and an allied hero is being controlled, most of the control effect over the target will be lifted. The effect can be triggered by each allied hero up to 3 times per battle.
Using Frightening Forcefield will clear all delayed damage received by the target.
Permanently reduces enemies “Defense Rating by 1% every second after Withering Winds have been generated for 15 seconds and as long as they have not disappeared.
Reduces delayed damage by 15%. If an enemy dies, all delayed damage caused by them will be removed.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: