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King of Blades

Prince of Persia is a melee fighter built around positioning and time manipulation. His signature mechanic is Recall — when he takes fatal damage, he rewinds his health and position to where they were seconds ago, effectively dying and coming back. His skills reward specific battlefield placement: one requires multiple enemies nearby to activate, dealing area stun damage in close quarters, while another launches him off the edge of the arena through enemies, dealing percent-based max health damage to everything in his path. Between attacks he repositions with rolls and somersaults to meet these conditions, gaining dodge during movement and a temporary attack boost afterward. As enemies lose health throughout the fight, he passively recovers energy and gains crit, accelerating his output the closer enemies get to death.

Skills

Sands of Time

Ultimate

Active: deals AoE damage to surrounding enemies and stuns them. Passive: when fatally wounded, Recall rewinds health and position to where they were moments earlier. Can trigger up to twice per battle.

Tempest of Agony

Active

Activates when multiple enemies are nearby, dealing damage and stunning them. Requires clustered enemy positioning to trigger.

Wall Dive Attack

Active

Launches from the battlefield edge through enemies, dealing percent-based max health damage to all in the path. Requires edge positioning to activate.

Concentrated Force

Passive

Restores energy and briefly boosts crit rating whenever any enemy loses a significant portion of their max health.

Signature Item

Dagger of Time

Between attacks, Prince repositions to meet skill activation conditions. During repositioning, his dodge is increased, and afterward his attack rating is temporarily boosted.

Furniture

Furniture

After Recall triggers, Prince gains dodge and immunity to critical strikes briefly. Recall costs less energy and can trigger up to twice per battle.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Passive: Whenever Prince suffers fatal damage, "Recall" is triggered, and Prince uses 200 Energy to revert his health and position to as they were 8 seconds prior. "Recall" can be triggered up to 1 time per battle. Active: Prince uses 600 Energy to use the "Ravages of Time", which deals 210% damage to surrounding enemies, also stunning them for 3 seconds.

L 81Lvl 2Damage is increased to 230%.
L 161Lvl 3Damage is increased to 250%.

This ability can only be used whenever there is more than 1 enemy in close proximity to Prince. Prince deals 150% damage to nearby enemies, also stunning them for 2 seconds. This ability can be used up to one time every 5 seconds.

L 21Lvl 2Damage is increased to 170%.
L 101Lvl 3Damage is increased to 190%.
L 181Lvl 4Damage is increased to 210%.

This ability can only be used whenever Prince is situated at the edge of the battlefield and an enemy is nearby. When used, Prince pounces from a wall towards an enemy target, dealing damage to all enemies he passes through, which is equal to 9% of their own max health, but shall not exceed 290% of Prince’s own Attack Rating. This ability can be used up to one time every 3 seconds.

L 121Lvl 2Damage dealt is equal to 12% of enemies’ max health, but cannot exceed 320% of Prince’s Attack Rating.
L 201Lvl 3Damage dealt is equal to 15% of enemies’ max health, but cannot exceed 350% of Prince’s Attack Rating.
E 30Lvl 4Damage dealt is equal to 18% of enemies' max health, but cannot exceed 380% of Prince's Attack Rating.

Each time an enemy loses a total of 25% of their max health, Prince immediately recovers 40 Energy points, and his Crit Rating is raised by 30% for the next 4 seconds.

L 141Lvl 2Recovers up to 50 Energy points.
L 221Lvl 3Recovers up to 60 Energy points.
E 60Lvl 4Recovers up to 65 Energy points.

Dagger of Time

Enhances: Bounding Agility
+0

In between abilities and attacks, Prince will attempt to adjust his position by rolling or somersaulting backwards in order to meet the conditions needed to activate his “Tempest of Agony” and “Wall Dive Attack” abilities. During these actions, Prince’s Dodge is raised by 100 points, and once the actions have finished, Prince’s Attack Rating will be increased by 20% for 3 seconds.

+10

Attack Rating is increased by 25% for 4 seconds after the actions have finished.

+20

Attack Rating is increased by 25% for 6 seconds after the actions have finished.

+30

Attack Rating is increased by 30% for 6 seconds after the actions have finished.

+40

Attack Rating is increased by 40% for 6 seconds after the actions have finished.

3/9

After the Ultimate skill’s “Recall” effect is triggered, Prince’s Dodge is increased by 70 points and he will not suffer Critical Strikes for the following 4 seconds.

9/9

The Energy required to trigger the Ultimate skill’s “Recall” effect is reduced to 150 points, and the effect can be triggered up to 2 times per battle.

E30Wall Dive Attack

Damage dealt is equal to 18% of enemies' max health, but cannot exceed 380% of Prince's Attack Rating.

2★+2%Life Leech3★+2%Life Leech
E60Concentrated Force

Recovers up to 65 Energy points.

4★+2%Life Leech5★+2%Life Leech
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+10Crit Damage Amplification+13.7%Health
Counterpart: