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Luminous Archbishop

Palmer is a support who opens every fight in prayer, building Faith stacks that permanently buff the entire team's attack and defense. While praying he is immune to crowd control and continuously heals nearby allies, ending only when Faith caps out, he takes too much damage, or all allies fall. His normal attack alternates between two scriptures — one debuffs the strongest enemy's attack, the other feeds energy to the strongest ally or stacks a damage amplification buff on them if their energy is already high. His ultimate blesses one ally at a time with crit damage amplification and pierce stats that last the entire battle; once everyone is blessed, it instead fires repeated strikes at the strongest enemy. Damage taken by the lowest-health ally is redistributed across the team and mostly regenerated, and the first enemy to score a kill gets punished with reduced attack and energy recovery.

Skills

Illumination

Ultimate

Permanently blesses an unbuffed ally with crit damage amplification and pierce, healing both. Once all allies are blessed, deals multi-hit damage to the highest-attack enemy instead.

Power of Light

Active

Opens battle praying with CC immunity, healing allies and building Faith stacks that buff all allies' attack and defense. Ends when Faith maxes, he takes too much damage, or all allies die.

Sacred Scripture

Active

Replaces normal attack. Alternates Admonitions (damage and attack reduction on top enemy) and Precepts (energy to top ally, or a damage buff stacking up to 3 times if energy is high).

Devine Defense

Passive

Redistributes damage from the lowest-HP ally across the team, who regenerate most of it. First ally death heals the team, grants damage reduction, and debuffs the killer's attack and energy recovery.

Signature Item

Divine Scripture

At max Faith, boosts all allies' crit and heals them periodically. Allies deal bonus damage when crit exceeds enemy crit block. Palmer can re-enter prayer if Faith isn't maxed.

Furniture

Furniture

Excess energy during prayer is saved and restored after his next ult. Divine Light auto-casts Sacred Scripture during prayer or ult.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Palmer follows the guidance of the Divine Light, and blesses 1 other allied with the highest Attack Rating who have not been blessed, until the end of the battle. The blessed allied heroes have their Crit Damage Amplification increased by 15 points plus 150% of Palmer’s initial Crit Damage Amplification. If this skill is used while all allied heroes are already blessed, the Illumination summoned by Palmer will deal damage equal to 240% of his Attack Rating to the enemy hero with the highest Attack Rating 5 times.

L 81Lvl 2Increases the Physical Pierce of the blessed allied heroes by 15points plus 150% of Palmer’s initial Magic Pierce, according to the type of damage they receive.
L 161Lvl 3When using Illumination, Palmer recovers 15% of his max health and heals the blessed allied heroes for the same amount.

At the start of battle, Palmer begins to pray, becoming immune to control effects. The prayer heals nearby allied heroes 80% every 1.5 seconds, each time adding 1 stacks of Faith to Palmer (up to 10 stacks). Each stack of Faith increases the Attack Rating and Defense Rating of nearby allied heroes by 3% and 3% of Palmer’s initial Attack Rating and Defense Rating, respectively. The prayer ends when Palmer’s Faith reaches the max number of stacks, the total damage he received during the prayer exceeds 60% of his max health, or there are no other surviving allied heroes left. After his first prayer ends, the attribute buffs will apply to all allied heroes.

L 21Lvl 2The health restored when praying is increased to 100% of Palmer’s Attack Rating.
L 101Lvl 3When a prayer ends, Palmer will heal nearby allied heroes for 30% of their lost health.
L 181Lvl 4When praying, Palmer heals nearby allied heroes for 100% of his Attack Rating every 1 seconds, and gains 1 stacks of Faith (up to 15 stacks).

Palmer alternates between reading out Admonitions and Precepts. Admonitions deal damage to enemies equal to 200% of Palmer’s Attack Rating, and reduce the Attack Rating of the enemy hero with the highest Attack Rating by 20% for 5 seconds. Precepts target the allied hero with the highest Attack Rating: if their Energy is lower than 600 points, their Energy will be restored by 80 points; otherwise the damage they deal will be increased by 15% for 8 seconds. This buff can be stacked up to 3 times. “Sacred Scripture” serves as Palmer’s Normal Attack.

L 121Lvl 2Increases the damage dealt by Admonitions to 220% of Palmer’s Attack Rating.
L 201Lvl 3Increases the energy restored by Percepts to 120 points.
E 30Lvl 4When praying, Palmer heals nearby allied heroes for 100% of his Attack Rating every 1 second, and gains 1 stack of Faith (up to 15 stacks).

During battle, if there are at least 2 surviving allied heroes, the damage received by the allied hero with the lowest health will be reduced by 40%. The reduction in damage will be distributed among the other allied heroes. This damage cannot kill them. Over the next 5 seconds, 60% of the distributed damage will be recovered. The first time an allied hero dies, the other allied heroes will immediately recover all distributed damage, and will receive 30% less damage for the next 5 seconds.

L 141Lvl 2The first enemy hero that kills an allied hero will be punished by the Divine Light, reducing their Attack Rating and Energy Recovery Rate by 30% and 30% respectively for 5 seconds. This effect cannot stack.
L 221Lvl 380% of the health lost from distributed damage will be recovered over 5 seconds.
E 60Lvl 4The first 2 enemy heroes that deal damage to allied heroes will be punished by the Divine Light.

Divine Scripture

Enhances: Exalt the Light
+0

When Palmer reaches the maximum number of Faith stacks, he increases the Crit Rating of all allied heroes by 10 plus 40% of his base Crit Rating.

+10

Once Palmer’s Faith is maxed out, he will heal all allied heroes for 100% his Attack Rating every 3 seconds.

+20

When Palmer’s Faith is maxed out, whenever an allied hero deals damage to an enemy hero and their Crit Rating exceeds the enemy’s Crit Block Rate by at least 100 points, the damage dealt will be increased by 1% for every 1 excess points (up to 40%).

+30

After ending a prayer, Palmer may pray again in 10 seconds if his Faith is not maxed out yet.

+40

When Palmer’s Faith is maxed out, whenever an allied hero deals damage to an enemy hero and their Crit Rating exceeds the enemy’s Crit Block Rate by at least 100 points, the damage dealt will be increased by 1% for every 1 excess points (up to 50%).

3/9

While Palmer is praying, any excess energy he accrues will be saved. The next time he uses his Ultimate, he will recover the saved energy over the next 5 seconds.

9/9

When Palmer prays or uses his Ultimate, the Divine Light will cast Sacred Scripture on his behalf.

E30Sacred Scripture

When praying, Palmer heals nearby allied heroes for 100% of his Attack Rating every 1 second, and gains 1 stack of Faith (up to 15 stacks).

2★+3Magic Pierce3★+3Magic Pierce
E60Devine Defense

The first 2 enemy heroes that deal damage to allied heroes will be punished by the Divine Light.

4★+3Magic Pierce5★+3Magic Pierce
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+10%Attack Rating+37.04%Defense Rating
Counterpart: