Overview
Damage and survivability buffer, control. Significantly extends fights, making her essential on all bosses. Universal in Treasure Hunt, fits in any pack.
Passive: Misha recovers 100 Energy every second and is immune to being knocked into the air. Her normal attacks target the allied hero with the lowest health percentage, healing them for 200% of her Attack Rating. Active: Misha removes all control effects on herself and causes all units to enter a state of llusion. During the llusion, no battle time passes and units cannot recover Energy or cast Ultimates.Damage and Health loss dealt are reduced by 50%, while received healing and shields are weakened by 50%. The llusion collapses after 6 seconds. Each time an llusion is summoned, its duration is reduced by 1 second, down to a minimum duration of 4 seconds. After an llusion collapses, Misha must wait 12 seconds before she can summon another one. Only 1 Illusion can exist at a time.
Passive: Misha crawls slowly between allied heroes based on the order in which they are standing, spreading Whiteveil Pollen all around. The pollen attaches to allied heroes it touches for 6 seconds. When an allied hero with Whiteveil Pollen hits an enemy hero, the enemy is paralyzed for 4 seconds, reducing their Haste by 40 points and immobilizing them. Paralysis cannot be stacked. This effect can only be triggered once every 6 seconds by each allied hero.
Passive: Misha takes 30% less damage, and damage from behind is reduced by a further 20%. During an Illusion, single strikes of damage from behind cannot exceed 10% of Misha’s max health.
Allies affected by Whiteveil Pollen gain Attack Rating equal to 120% of Misha’s Defense Rating (up to 500% of Misha’s initial Defense Rating).
The artifact that Dura bestowed upon Misha's ancestors is long gone—destroyed in a great battle. Though Misha only holds its largest fragment, a wealth of magic still emanates from within.
When an illusion is activated, paralyzes all enemy heroes for 3 seconds.
Reduces the Energy of paralyzed enemies by 50 every second.
Reduces the Energy of paralyzed enemies by 100 every second.
When an illusion is active, absorbs the Energy lost by enemies due to paralysis and transfers the Energy to the allied hero with the highest total damage when the illusion collapses.
When an enemy hero is trapped by an illusion, the effect lasts until the third illusion. They will not be targeted again in the next illusion.
When an illusion collapses, reduces the time until Misha can summon another to 8 seconds.
Enhance the skill Posterior Protection, allies with Whiteveil Pollen also gain Posterior Protection. Reach 2 Star Ascended with this hero to gain: CDR +6 Reach 3 star Ascended with this hero to gain: CDR +6
Enhance the skill Glowing Protection, when an illusion is active, and an ally affected by Whiteveil Pollen receives fatal damage, grants them immunity from that damage, ejects them from the illusion, and applies Hibernate, rendering the ally untargetable, invincible, and unable to act. When the illusion ends, wakes the ally up and heals them for 50% of lost health, up to 1000% of Misha’s Attack Power. Reach 4 Star Ascended with this hero to gain: CDR +6 Reach 5 star Ascended with this hero to gain: CDR +6
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: HP +13.7% DEF +37.04%
Damage and survivability buffer, control. Significantly extends fights, making her essential on all bosses. Universal in Treasure Hunt, fits in any pack.