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Mira can take both a Human form and a Graveborn form. In Human form, Mira’s normal attacks restore her Energy, while in Graveborn form, Mira launches magic orbs at enemies. This skill can only be used actively while in Human form, dealing damage equal to 300% of her Attack Rating to all enemies on the battlefield and applying 3 stacks of Wandering to them. Mira then changes into Graveborn form for 10 seconds, after which she returns to Human form. Mira is invincible and cannot be targeted while changing forms. The Wandering effect cannot be dispelled, and upon reaching 8 stacks, the enemy becomes Terrified for 3 seconds, during which no more stacks of Wandering can be applied to them. Passive: Upon taking fatal damage, Mira retains 100 health and gains immunity to death for 2.5 seconds, plus a shield with a value equal to 65% of her max health. When the death immunity effect ends, the remaining shield value is converted into health. Death immunity can be triggered 2 times per battle. If Mira is in Human form when triggered, she immediately casts Reflective Revival to change into Graveborn form permanently.

Lvl 2Active: Damage is increased to 350% of her Attack Rating. When the passive is triggered by taking fatal damage, the value of the shield gained is increased to 90% of her max health.
Lvl 3Active: Damage is increased to 400% of her Attack Rating. When Mira is in Graveborn form and has more than 500 Energy, she gains immunity to control effects.

Passive. At the start of battle, the enemy hero farthest from Mira becomes a Hunter until the battle ends. Every 10 seconds, or when all Hunters on the battlefield die, the next farthest enemy hero is selected to become a Hunter. Allies deal 15% more damage to Hunters, and damage taken from Hunters is reduced by 15%.

Lvl 2Damage dealt to Hunters is increased by 35%, while damage taken from them is reduced by 35%.
Lvl 3Every 8 seconds, or when all Hunters on the battlefield die, the next farthest enemy hero is selected to become a Hunter.
Lvl 4Every 6 seconds, or when all Hunters on the battlefield die, the next farthest enemy hero is selected to become a Hunter.

In Human form, Mira targets the enemy farthest from herself and teleports them to the area of the enemy battlefield with the highest concentration of allies, then deals damage equal to 160% of her Attack Rating and stuns the enemy for 2 seconds. In Graveborn form, continuously casts a spell at the enemy with the highest health, inflicting multiple strikes of damage equal to 120% of Attack Rating and applying 1 stacks of Wandering. If any Hunters are present on the battlefield, then Mira’s skills in both of her forms will prioritize targeting them.

Lvl 2In Human form, the damage dealt after teleportation is increased to 200% of her Attack Rating, and the stun duration is increased to 3 seconds.
Lvl 3In Graveborn form, the damage from each strike is increased to 180% of her Attack Rating. If casting is interrupted, the speed of the next cast will be increased by 30%.

In Human form, Mira targets all Hunters and places a Mirror Spirit behind each of them for 4 seconds. When an enemy with a Mirror Spirit uses their Ultimate, the spirit will dispel most of their buffs. In Graveborn form, Mira targets all Hunters and places a Mirror Shadow behind each of them for 4 seconds. Mirror Shadows have the same effects as Mirror Spirits, but Mirror Shadows also Terrify enemies, dealing damage equal to 80% of Mira’ s Attack Rating and applying 1 stacks of Wandering every 1 seconds.

Lvl 2The duration of Mirror Spirits is increased to 6 seconds, and the duration of Mirror Shadows is increased to 6 seconds. The damage dealt by Mirror Shadows is increased to 140% of Mira’s Attack Rating.
Lvl 3For each enemy with a Mirror Spirit or Mirror Shadow, Mira recovers an extra 50 Energy.

Grave Reflection

Enhances: Wayward Bind

This mirror is a mysterious relic handed down through generations of Mira's ancestors, and only those of her bloodline can unlock its hidden powers to gain formidable arcane skills.

+10

Health loss is increased to 2.5% of the enemy’s max health, not to exceed 250% of Mira’s Attack Rating.

+20

When stacks of Wandering trigger Terrified, if the enemy is immune to control effects, they take extra damage equal to 4% of their max health, not to exceed 400% of Mira’s Attack Rating.

+30

When stacks of Wandering trigger Terrified, whether or not the enemy is immune to control effects, they always take extra damage equal to 7% of their max health, not to exceed 700% of Mira’s Attack Rating.

+40

The Energy Recovery Rate of enemies affected by Wandering (or Terrified triggered by Wandering stacks) is reduced by 30. Mira’s normal attacks also apply 1 stacks of Wandering.

3/9 Furniture

The first 2 casts of Reflective Revival will apply 8 stacks of Wandering.

9/9 Furniture

Every time Mira switches between her Human and Graveborn forms, 1 additional enemy hero will become a Hunter. If all enemy heroes have already become Hunters, then Mira will recover 50 Energy for every surviving Hunter.

E30

Enhance the skill Hunter’s Seal, when cast, Mira selects 1 additional enemies to target. If there are not enough targets, the attack power of that cast is increased by 50%. Reach 2 Star Ascended with this hero to gain: MP +1.82 Reach 3 Star Ascended with this hero to gain: MP +1.82

E60

Enhance the skill Phantom’s Glare, for each enemy with a Mirror Spirit or Mirror Shadow, Mira’s Attack Rating is permanently increased by 15%, for a maximum Attack Rating boost of up to 60%. Reach 4 Star Ascended with this hero to gain: MP +1.82 Reach 5 Star Ascended with this hero to gain: MP +1.82

E80GBEndeavour

Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: TY +31.85 ATK +10%

Overview

Control, DPS, debuffer. Expected to work in Nightmare Corridor, in Treasure Hunt at minimum on Plateau and Volcano. Won’t work in Cursed Realm. In Campaign - durable hero with good control and damage (from erosion).

Counterpart: