Overall
Mira operates as a dual-form hero whose kit feeds a stacking debuff called Wandering. In Human form, she marks backline enemies as Hunters — priority targets that take amplified damage from all allies — then teleports them into allied clusters for burst and crowd control. When she shifts to Graveborn form, her attacks become rapid magic barrages that pile Wandering stacks onto Hunters. Once stacks accumulate, enemies become Terrified, and every hit against Wandering or Terrified targets inflicts health loss based on their max health. Mirror spirits placed on Hunters dispel buffs on ultimate use and, in Graveborn form, deal continuous damage while adding more stacks. Her normal attacks in Graveborn form also apply Wandering, and each form switch recruits additional Hunters. The entire system spirals: more Hunters means more stacks, more Terrifies, and more max-health damage across the battlefield.
Skills
Reflective Revival
UltimateDamages all enemies, applies Wandering, and shifts to Graveborn form. At 8 stacks, Wandering triggers Terrify. Passively grants death immunity twice per battle with a shield that converts to health.
Hunter’s Mark
PassivePeriodically marks the farthest enemy as a Hunter. Allies deal increased damage to and take reduced damage from Hunters. New Hunters are selected when existing ones die, and form switches mark additional Hunters.
Hunter’s Seal
ActiveIn Human form, teleports the farthest enemy into allied clusters and stuns. In Graveborn form, multi-hits the highest-health enemy while applying Wandering. Prioritizes Hunters. Interrupted casts increase the speed of the next cast.
Phantom’s Glare
ActivePlaces Mirror Spirits on Hunters that dispel buffs on ultimate use. In Graveborn form, Mirror Shadows also Terrify, deal periodic damage, and apply Wandering. Active mirrors grant Mira energy and permanent Attack Rating.
Signature Item
Grave Reflection
Attacks on Wandering or Terrified enemies inflict max-health damage. Terrify triggers deal bonus damage regardless of control immunity. Wandering reduces energy recovery, and normal attacks apply Wandering.
Furniture
Furniture
First two ultimate casts apply full Wandering stacks. Form switches mark additional Hunters or restore energy if all enemies are marked.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Mira can take both a Human form and a Graveborn form. In Human form, Mira’s normal attacks restore her Energy, while in Graveborn form, Mira launches magic orbs at enemies. This skill can only be used actively while in Human form, dealing damage equal to 300% of her Attack Rating to all enemies on the battlefield and applying 3 stacks of Wandering to them. Mira then changes into Graveborn form for 10 seconds, after which she returns to Human form. Mira is invincible and cannot be targeted while changing forms. The Wandering effect cannot be dispelled, and upon reaching 8 stacks, the enemy becomes Terrified for 3 seconds, during which no more stacks of Wandering can be applied to them. Passive: Upon taking fatal damage, Mira retains 100 health and gains immunity to death for 2.5 seconds, plus a shield with a value equal to 65% of her max health. When the death immunity effect ends, the remaining shield value is converted into health. Death immunity can be triggered 2 times per battle. If Mira is in Human form when triggered, she immediately casts Reflective Revival to change into Graveborn form permanently.
At the start of battle, the enemy hero farthest from Mira becomes a Hunter until the battle ends. Every 10 seconds, or when all Hunters on the battlefield die, the next farthest enemy hero is selected to become a Hunter. Allies deal 15% more damage to Hunters, and damage taken from Hunters is reduced by 15%.
In Human form, Mira targets the enemy farthest from herself and teleports them to the area of the enemy battlefield with the highest concentration of allies, then deals damage equal to 160% of her Attack Rating and stuns the enemy for 2 seconds. In Graveborn form, continuously casts a spell at the enemy with the highest health, inflicting multiple strikes of damage equal to 120% of Attack Rating and applying 1 stacks of Wandering. If any Hunters are present on the battlefield, then Mira’s skills in both of her forms will prioritize targeting them.
In Human form, Mira targets all Hunters and places a Mirror Spirit behind each of them for 4 seconds. When an enemy with a Mirror Spirit uses their Ultimate, the spirit will dispel most of their buffs. In Graveborn form, Mira targets all Hunters and places a Mirror Shadow behind each of them for 4 seconds. Mirror Shadows have the same effects as Mirror Spirits, but Mirror Shadows also Terrify enemies, dealing damage equal to 80% of Mira’ s Attack Rating and applying 1 stacks of Wandering every 1 seconds.
Grave Reflection
Enhances: Wayward BindWhen Mira attacks an enemy affected by Wandering or Terrified, they suffer health loss equal to 1.5% of their max health, not to exceed 150% of Mira’s Attack Rating.
Health loss is increased to 2.5% of the enemy’s max health, not to exceed 250% of Mira’s Attack Rating.
When stacks of Wandering trigger Terrified, if the enemy is immune to control effects, they take extra damage equal to 4% of their max health, not to exceed 400% of Mira’s Attack Rating.
When stacks of Wandering trigger Terrified, whether or not the enemy is immune to control effects, they always take extra damage equal to 7% of their max health, not to exceed 700% of Mira’s Attack Rating.
The Energy Recovery Rate of enemies affected by Wandering (or Terrified triggered by Wandering stacks) is reduced by 30. Mira’s normal attacks also apply 1 stacks of Wandering.
The first 2 casts of Reflective Revival will apply 8 stacks of Wandering.
Every time Mira switches between her Human and Graveborn forms, 1 additional enemy hero will become a Hunter. If all enemy heroes have already become Hunters, then Mira will recover 50 Energy for every surviving Hunter.
When cast, Mira selects 1 additional enemies to target. If there are not enough targets, the attack power of that cast is increased by 50%.
For each enemy with a Mirror Spirit or Mirror Shadow, Mira’s Attack Rating is permanently increased by 15%, for a maximum Attack Rating boost of up to 60%.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: