Overall
Lorsan amplifies allied burst damage through marks and damage links. At battle start, he tethers the farthest and closest enemies together so damage dealt to one is mirrored to the other as health loss; if either linked enemy dies, the survivor is stunned. His mark is permanent — any enemy carrying it takes massively increased damage from allied ultimates and gets stunned when hit by one. His ultimate summons an expanding tempest that repeatedly damages enemies in an area, then explodes and drains energy. He also shields two allies with dodge-boosting barriers, and early casts extend those shields to the entire team. When a linked enemy dies, he gains permanent haste and temporary damage immunity, letting him cycle through marks and tempests faster.
Skills
Tempest
UltimateSummons an expanding tempest that repeatedly damages nearby enemies. At maximum size it explodes, dealing heavy damage and draining energy from affected enemies.
Inner Sight
ActiveMarks an enemy with a permanent symbol that causes all allied ultimates to deal greatly increased damage to the target briefly. Marked enemies are also stunned when hit by allied ultimates. Prioritizes unmarked targets.
Gale Force
ActiveLinks the farthest and closest enemies at battle start. Damage dealt to either linked enemy is transferred to the other as health loss. If one linked enemy dies, the survivor is stunned.
Wind Ward
ActiveShields two random allies, absorbing damage based on Lorsan's attack rating. Shielded allies gain bonus dodge, with Wilder allies receiving extra shield value.
Signature Item
Wind Keeper
When a linked enemy dies, Lorsan permanently gains haste for the rest of the battle and becomes immune to all damage briefly.
Furniture
Furniture
Wind Ward's dodge bonus persists even after the shield breaks. The first two uses apply to all allied heroes. Lorsan gains energy and permanent stacking attack rating each time any hero uses their ultimate.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Lorsan summons a tempest amongst a concentrated area of enemies that continuously grows larger over time, dealing AoE damage multiple times to its surrounding enemies. Once reaching its maximum size, the tempest will explode, dealing 200% damage to nearby enemies.
Lorsan attacks an enemy for 170% damage and marks them with his inner sight symbol which persists until the end of the battle. The symbol allows for the ultimate skill damage of all allied heroes to be raised to 250% against marked enemies for 4 seconds when an ultimate skill is used. This skill prioritizes unmarked heroes first.
Lorsan links the farthest and closest enemies together at the start of battle. When one of the two enemies receives any damage, the other will receive 80% of the damage received (which is deemed as health loss).
Casts a shield upon two random allies which lasts for 7 seconds and is able to reduce damage equal to 250% of Lorsan’s own attack rating.
Wind Keeper
Enhances: FateWhen an enemy linked by the ‘Gale Force’ skill dies, Lorsan will receive a permanent 20 Haste increase until the end of the battle.
When an enemy linked by the ‘Gale Force’ skill dies, Lorsan will receive a permanent 40 Haste increase until the end of the battle.
When an enemy linked by the ‘Gale Force’ skill dies, Lorsan will be immune to all damage for the next 5 seconds.
When an enemy linked by the 'Gale Force’ skill dies, Lorsan will receive a permanent 60 Haste increase until the end of the battle.
When an enemy linked by the Gale Force dies, Lorsan will be immune to all damage for the next 6 seconds.
When the shield generated by the skill "Wind Ward" is broken, the affected ally shall continue to enjoy the increased Dodge effects that are awarded when the shield exists, up until the ability's original time duration has ended.
The effects of the skill "Wind Ward" are applied to all allied heroes the first 2 times that it is used.
If a linked enemy dies, the other surviving linked enemy will be stunned for 7 seconds.
Value of shield is increased to 350% of attack rating value.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: