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Leofric summons a “Shadow Mastiff” statue in front of the enemy with the highest Attack Rating, and taunts them for 8 seconds. The “Shadow Mastiff” possesses 1150% of Leofric’s Attack Rating as health, and only one may be present on the battlefield at a time. If the “Shadow Mastiff” is destroyed before its timer ends, the attacking enemy will permanently lose 18% of their Attack Rating (effect can only occur once per enemy). If the “Shadow Mastiff“ is not destroyed before its timer ends, it shall deal 290% damage to the attacking enemy when its timer ends.

Lvl 2If the “Shadow Mastiff” is destroyed before its timer ends, the attacking enemy will permanently lose 22% of their Attack Rating. If the “Shadow Mastiff“ is not destroyed before its timer ends, it shall deal 320% damage when it ends.
Lvl 3If the “Shadow Mastiff” is destroyed before its timer ends, the attacking enemy will permanently lose 25% of their Attack Rating. If the “Shadow Mastiff“ is not destroyed before its timer ends, it shall deal 350% damage when it ends.

Deals 250% damage to enemies within a certain range, also causing them to lose 90 Energy points. Any enemies that were dealt damage shall also have their Energy Recovery reduced by 50% for the following 4 seconds. This effect cannot be stacked.

Lvl 2Damage is increased to 300%.
Lvl 3Damage is increased to 350%.
Lvl 4Any enemies that were dealt damage shall have their Energy Recovery reduced by 70% for the following 5 seconds.

All enemies in front of Leofric that are facing towards him are terrified for 3 seconds and lose 20% of their respective Attack Ratings for the following 6 seconds. This effect cannot be stacked.

Lvl 2Terrified enemies lose 30% of their respective Attack Rating.
Lvl 3Terrified enemies lose 40% of their respective Attack Rating.

Leofric and his most injured ally become immune to all damage and attacks for 5 seconds. While immune, 50% of the damage dealt by the injured ally is converted into their own health.

Lvl 2While immune, 70% of the damage dealt by the injured ally is converted into their own health.
Lvl 3While immune, 90% of the damage dealt by the injured ally is converted into their own health.

Shadow Mastiff Cane

Enhances: Heart of Malice

Crafted from the bones of a long-deceased shadow mastiff, this cane is the pure embodiment of evil. The cane itself is said to be possessed by the entrapped soul of this vicious creature. Shadow mastiffs are known for their loyalty, and the vicious soul within this cane is eagerly awaiting its master’s beckoning.

+10

Enemies struck by the skill “Hell Wyrms” shall receive 25% more damage from Leofric’s attacks for the following 4 seconds.

+20

Enemies struck by the skill “Hell Wyrms” shall receive 25% more damage from all attacks for the following 4 seconds.

+30

Enemies struck by the skill “Hell Wyrms” shall receive 35% more damage from all attacks for the following 6 seconds.

+40

Enemies struck by the skill “Hell Wyrms” shall receive 50% more damage from all attacks for the following 7 seconds.

3/9 Furniture

Enemies that are currently taunted by the skill “Shadow Mastiff" have their Health Regeneration reduced by 90%.

9/9 Furniture

Enemies that are taunted by the skill “Shadow Mastiff” are unable to recover Energy. Whenever a “Shadow Mastiff” disappears or is destroyed it will deal 350% damage to nearby enemies, also stunning them for 3 seconds.

E30Leofric-Skill 3

Enhance the skill Unmasked Horror, terrified enemies lose 45% of their respective Attack Ratings. Reach 2 Star Ascended with this hero to gain: HR +2 Reach 3 star Ascended with this hero to gain: HR +2

E60Leofric Skill 4

Enhance the skill Perfect Disguise, Ally's Crit Rating is raised by 20%. Reach 4 Star Ascended with this hero to gain: HR +2 Reach 5 Star Ascended with this hero to gain: HR +2

E80HypoEndeavour

Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: HASTE +10 PR +10.14

Overview

Not used anywhere.

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