Overview
Provides CC at start after death. Rarely needed in Campaign, especially when Lucretia loses relevance. Useful in Tower but not mandatory. Very low priority for key +30.
Granit is born from the earth and cannot be knocked into the air. Granit unleashes a tempestuous sand vortex that deals 320% damage to all enemies within its Area of Effect, interrupting their casting, simultaneously marking them with a mark of “Petrification”. If an enemy is already marked, the mark is removed, and the enemy is subsequently petrified, during which time they cannot complete any actions or recover Energy for 5 seconds.
Granit causes surrounding enemies to fall towards himself, interrupting their casting, simultaneously dealing 140% damage to them. Shortly after, Granit smashes the ground, which deals 120% damage to the enemies in front of him and also sends them hurtling into the air.
Granit receives a shield that is able to mitigate damage equal to 280% of his own Attack Rating, which exists for 6 seconds. Soon afterwards, Granit transfers 50% of the shield’s value to the most injured allied hero, protecting, them for 6 seconds, knocking back any enemies surrounding them in the process. If there are no surviving allies on the battlefield, no shield transfer will take place.
At the start of battle, Granit receives a shield that is able to mitigate damage equal to 15% of his max health. The shield is reset once every 12 seconds.
An energy core composed of desert sand that is the embodiment of Granit's inner restlessness. It possesses the power to petrify everything.
Each time Granit uses the ability “Sand Vortex”, his Energy recovery rate is increased by 10%. This effect can be stacked 5 times.
Each time Granit uses the ability “Sand Vortex”, his Energy recovery rate is increased by 20%. This effect can be stacked 5 times.
At the start of battle, Granit marks all enemies with a mark of Petrification.
At the start of battle, Granit marks all enemies with a mark of Petrification every 10 seconds.
When the shield provided by Earthen Resilience is reset, Granit’s next Normal Attack shall be strengthened, the attack’s area of effect is increased, and enemies are dealt 240% damage.
The strengthened Normal Attack now allows Granit to additionally steal 100 Accuracy points and 10 Haste points for 6 seconds from the enemies that are dealt damage.
Enhance the skill Stone Skin, Value of the shield is increased to 360% of Granit's Attack Rating. Reach 2 Star Ascended with this hero to gain: MR +3.04 Reach 3 star Ascended with this hero to gain: MR +3.04
Enhance the skill Earthen Resilience, Granit's shield can be reset more frequently, the lower his health falls, and can be reset as much as once every 8 seconds. Reach 4 Star Ascended with this hero to gain: MR +3.04 Reach 5 Star Ascended with this hero to gain: MR +3.04
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: HP +13.7% DEF +37.04%
Provides CC at start after death. Rarely needed in Campaign, especially when Lucretia loses relevance. Useful in Tower but not mandatory. Very low priority for key +30.