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Keeper of Order

Gavus enforces three battlefield rules — his entrance can’t be interrupted, allies can’t be hit by non-adjacent enemies freely, and enemy deaths must follow a specific order. Enemies who violate these rules feed him energy. His normals adapt to the flow of battle: when allies are dealing more damage, he focuses attacks on the highest-damage enemy; when allies are losing, he heals and shields the weakest ally instead. He marks the highest-damage enemy as “first,” forcing them to absorb a share of all damage allies take and increasing their damage received. During his entrance, he shields allies based on health deficits and punishes the top-damage enemy with health loss proportional to what they dealt. With his awakening skill active, rule violations grant Gavus magic pierce, and killing the marked enemy triggers a full team-wide heal while refilling his energy for an immediate ultimate.

Skills

Order’s Truth

Awakening

Gains magic pierce when rules are first violated. When the marked enemy dies, all allies recover a large portion of max health and Gavus regains energy.

Order’s Ruling

Ultimate

Enforces three rules that generate energy when violated. Normal attacks alternate between healing the weakest ally or damaging the top-threat enemy based on which side is dealing more. Ultimate multi-hits the highest-damage enemy.

Rebirth Is Inviolable

Active

Enters battle untargetable with near-total damage suppression. Gains energy from ally damage taken, shields allies based on health deficits, punishes the top-damage enemy with health loss, and permanently gains attack and defense afterward.

Life Cannot Be Usurped

Passive

Reduces damage allies take from non-adjacent enemies, grants energy on each cross-fire hit, and retaliates with additional health loss against the attacker.

Death Is Order in Chaos

Passive

Marks the highest-damage enemy as “first,” forcing them to share damage allies receive, take increased damage, and suffer reduced healing.

Signature Item, Furniture, and Engraving effects are baked directly into this hero's skill upgrades. See the Skills tab for the full progression.

When Gavus’ rules are first violated, Gavus gains 15 Magic Pierce points. When the “first” enemy dies, all allied heroes immediately recover 40% max health. Additionally, Gavus recovers 500 Energy.

Passive: Gavus’ has three rules:1. Rebirth is inviolable. No damage can be dealt during Gavus’s entering to the battlefield;2. Life cannot be usurped. Enemy heroes cannot harm Gavus unprovoked;3. Death is order in chaos. The deaths of enemy heroes must follow a certain order.Whenever Gavus’ rules are violated, he gains 50 Energy. Each rule can trigger this effect up to 1 times per second. Active: Gavus invokes Order’s Punishment, dealing 3 hits of damage for 250% of his Attack Rating to the enemy with the highest cumulative damage. When fighting with Eugene, he deals 3 hits of additional AoE Damage for 200% of Eugene’s Attack Rating. The Scales of Balance sense the battlefield’s order every 3 seconds and Gavus’ normal attacks change based on the cumulative damage dealt by both sides. If allies deal higher damage, the Azure Bead lights up; otherwise, the Ocher Bead lights up.Ocher Bead: Normal attacks heal the weakest allied hero for 160% of his Attack Rating.Azure Bead: Normal attacks deal damage to the enemy hero with the highest cumulative damage for 160% of his Attack Rating.

MythicLvl 2Ocher Bead: Increases the defense of the weakest allied hero by 35% for 3 seconds. Azure Bead: Reduces the defense of the enemy hero with the highest cumulative damage by 35% for 3 seconds.
AscendedLvl 3Ocher Bead: Recovers 20% lost health to the weakest allied hero. Azure Bead: Deals additional damage to the enemy hero with the highest cumulative damage for 20% of Gavus’ max health. Cannot exceed 300% of Gavus’ Attack Rating.

At the start of the battle, Gavus slowly descends from above and cannot be targeted. Damage dealt by enemies and allies is reduced by 90%.

SI 0Lvl 2During Gavus’ entrance, when an allied hero takes damage, Gavus gains 50 Energy, up to 600 Energy max.
SI 10Lvl 3After Gavus enters, the Energy Recovery of the enemy hero with the highest cumulative damage is reduced by 70% for 10 seconds.
SI 20Lvl 4After Gavus enters, if an allied hero’s health is lower than their counterpart, they gain a shield equal to the difference in health, no lower than 350% of Gavus’ Attack Rating and no higher than 600% of Gavus’ Attack Rating. If there is no enemy counterpart, or the counterpart dies during Gavus’ entrance, the allied hero gains a shield worth 350% of Gavus’ Attack Rating.
SI 30Lvl 5After Gavus enters, he imposes his punishment on the enemy hero with the highest cumulative damage, causing them to lose health in 3 stages. Each stage of health loss is equal to 70% of the damage the enemy has dealt during Gavus’ entrance. Can be no lower than 300% of Gavus’ Attack Rating and no higher than 500% of Gavus’ Attack Rating.
SI 40Lvl 6After entering the battle, Gavus permanently increases his own Attack and Defense Rating for 50% of damage dealt by the enemy hero who has inflicted the most cumulative damage upon his entrance. Capped at 50% of Gavus' initial Attack and Defense Rating.

When an allied hero takes damage from an enemy hero other than the one directly opposite them, the damage is reduced by 15%.

F 3Lvl 2Increases damage reduction by 30% when allied heroes take damage from an enemy other than the one directly opposite them and grants the allied hero 20 Energy each time they take damage. This effect can be triggered up to 2 times every 1 seconds.
F 9Lvl 3When an allied hero takes damage from an enemy hero other than the one directly opposite them, it triggers Gavus’ Punishment, dealing additional health loss equal to 150% of Gavus’ Attack Rating. Each allied hero can trigger Gavus’ Punishment up to 1 times every 2 seconds.

After Gavus enters, he determines the order based on the enemy’s cumulative damage, with the highest hero ranked as “first.” The “first” enemy hero then shares 15% of damage taken by all allied heroes.

E 30Lvl 2Damage shared by the “first” enemy hero is increased by 30%, and received healing is reduced by 30 points.
E 60Lvl 3Damage taken by the “first” enemy hero is increased by 50%.

Scales of Benevolence

Enhances: Rebirth Is Inviolable
+0

During Gavus’ entrance, when an allied hero takes damage, Gavus gains 50 Energy, up to 600 Energy max.

+10

After Gavus enters, the Energy Recovery of the enemy hero with the highest cumulative damage is reduced by 70% for 10 seconds.

+20

After Gavus enters, if an allied hero’s health is lower than their counterpart, they gain a shield equal to the difference in health, no lower than 350% of Gavus’ Attack Rating and no higher than 600% of Gavus’ Attack Rating. If there is no enemy counterpart, or the counterpart dies during Gavus’ entrance, the allied hero gains a shield worth 350% of Gavus’ Attack Rating.

+30

After Gavus enters, he imposes his punishment on the enemy hero with the highest cumulative damage, causing them to lose health in 3 stages. Each stage of health loss is equal to 70% of the damage the enemy has dealt during Gavus’ entrance. Can be no lower than 300% of Gavus’ Attack Rating and no higher than 500% of Gavus’ Attack Rating.

+40

After entering the battle, Gavus permanently increases his own Attack and Defense Rating for 50% of damage dealt by the enemy hero who has inflicted the most cumulative damage upon his entrance. Capped at 50% of Gavus' initial Attack and Defense Rating.

Enhances: Life Cannot Be Usurped

3/9

Increases damage reduction by 30% when allied heroes take damage from an enemy other than the one directly opposite them and grants the allied hero 20 Energy each time they take damage. This effect can be triggered up to 2 times every 1 seconds.

9/9

When an allied hero takes damage from an enemy hero other than the one directly opposite them, it triggers Gavus’ Punishment, dealing additional health loss equal to 150% of Gavus’ Attack Rating. Each allied hero can trigger Gavus’ Punishment up to 1 times every 2 seconds.

E30Death Is Order in Chaos

Damage shared by the “first” enemy hero is increased by 30%, and received healing is reduced by 30 points.

2★+5Crit Damage Amplification3★+5Crit Damage Amplification
E60Death Is Order in Chaos

Damage taken by the “first” enemy hero is increased by 50%.

4★+5Crit Damage Amplification5★+5Crit Damage Amplification
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+13.7%Health+10%Attack Rating
Counterpart: