Overview
CC, sub-DPS. In Treasure Hunt used with A.Shemira or Maetria. Pulls backline and CC’s, can pull even from front line. E60 gives immortality. Not a priority.
Framton throws all enemies in front of him up into the air, who come crashing down several moments later onto the nearest enemy target, dealing 410% damage to all affected enemies, also stunning them for 2 seconds. Every enemy that Framton successfully throws into the air increases his Attack Rating for 8 seconds by a value equal to 15% of each enemy’s Attack Rating, but the total value cannot exceed 30% of his own current Attack Rating. Bosses and control-immune enemies will not be thrown into the air when this skill is used.
Framton’s Normal Attack turns into a quick flurry of successive, strikes, dealing 130% damage per strike to enemies in front of him, with the final strike knocking enemies into the air, dealing 290 % damage to them in the process. Passive: When this skill fails to deal any damage, damage is increased by 25% the following time it is used. Damage can be stacked up to 200%, but when an enemy is kicked, the stacked damage bonus is lost.
At the start of battles, Framton teleports directly in front of the enemy located opposite him and deals 300% damage to them. If the enemy’s Attack or Defense Ratings are higher than his own, Framton raises his own to make up 50% of the difference, which persists until the end of battle. The raised value can reach a maximum of Framton’s 50% attributes. When this skill is used against non-boss enemies, Framton shall also receive a shield that has a value equal to 25% of the enemy target’s max health, which exists for 8 seconds. When this skill is triggered, Framton is immune to control effects.
Passive. Framton accumulates Blaze Points every time one of his skills deal damage. Blazing Meteor: 12 Blaze Points Burning Vengeance: 2/2/2/4/4/7 Blaze Points Fists of Fire: 15 Blaze Points Once Framton has accumulated 100 Blaze Points, he triggers this skill: Framton is temporarily immune to all damage and control effects, and deals 430% damage to all nearby enemies once, causing them to be unable to recover health for the following 5 seconds.
Specially crafted vambraces that have grooves etched into the metal, allowing Framton to better control his flames and wreak even more destruction on his unfortunate foes.
Framton receives 12% less damage for the following 5 seconds.
When Framton deals damage to enemies, he recovers an amount of health equal to 180% of his Defense Rating. This effect can be triggered up to 4 times every 4 seconds.
Framton's attacks cause enemy targets to lose 15 Tenacity points for 5 seconds, Effect can be stacked up to 3 times.
Tenacity Reduction is increased to 25 points.
Every time Framton accumulates 20 Blaze Points he gains 6 Attack Speed points and 8 Crit Damage Amplification points for 7 seconds.
After triggering Flaming Feast, Framton immediately gains 40 Blaze Points.
Enchance the skill Fists of Fire, Framton also draws the enemies that are positioned above and below the original target close to himself. Reach 2 Star Ascended with this hero to gain: PP +1.82 Reach 3 star Ascended with this hero to gain: PP +1.82
Enchance the skill Flaming Feast, Framton shall trigger this skill once per battle when he receives fatal damage, and the damage dealt is based upon his current Blaze Point value. Reach 4 Star Ascended with this hero to gain: PP +1.82 Reach 5 Star Ascended with this hero to gain: PP +1.82
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: IS +31.85 ATK +10%
CC, sub-DPS. In Treasure Hunt used with A.Shemira or Maetria. Pulls backline and CC’s, can pull even from front line. E60 gives immortality. Not a priority.