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Lord of Nightmares

Ezizh layers two crowd control states — nightmare and insanity — to lock down the enemy team. Insanity shreds enemy tenacity while boosting allied tenacity, making his team harder to CC and enemies easier to CC. His ultimate transforms the battlefield, locking enemy ultimates and firing repeated shockwaves, with allies triggering bonus shockwaves by using their own ults. His chain stun always hits maximum targets during this phase. When Ezizh himself gets CC'd, the source gets trapped in a nightmare, punishing enemies for targeting him. Insane enemies take escalating damage and get terrified if hit again. With his awakening skill active, Ezizh periodically enters an invulnerable dream state where he casts freely with boosted haste and damage. The cooldown shortens each time an ally resists a control effect — which happens constantly because his insanity keeps pumping allied tenacity.

Skills

Dream Veil

Awakening

Periodically enters an invulnerable dream state with control immunity, haste, and bonus damage while still casting normally. Each cycle shortens the dream but allies resisting control accelerate the next one.

Nightmare’s Descent

Ultimate

Damages all enemies and briefly locks their ultimates, then transforms the battlefield with repeated shockwaves. Gains haste per insane enemy. Allies using ultimates trigger bonus shockwaves, up to 2 extra.

Depths of Darkness

Active

The mirrored enemy falls into a nightmare at battle start. When Ezizh suffers crowd control, he takes reduced damage and the source is trapped in a nightmare with increased damage taken. Resisting control also triggers this effect.

Mind Flay

Active

Deals area damage and forces enemies into insanity, reducing their tenacity while boosting allied tenacity. Insane enemies hit again are terrified, and Ezizh’s attacks against them escalate in damage.

Nightmare Arc

Active

Stuns an enemy then chains to new targets with escalating damage, also forcing insanity. Stunned targets lose energy. During nightmare battlefield, the chain always hits maximum targets.

Signature Item, Furniture, and Engraving effects are baked directly into this hero's skill upgrades. See the Skills tab for the full progression.

After every 10 seconds of battle, Ezizh enters a dream state that allows him to become immune to all damage and control effects for 8 seconds. While in a dream state, Ezizh is able to normally cast his skills and he gains 20 Haste points, while his damage is increased by 25%. Each time Ezizh enters a dream state, the amount of time needed to enter it again is increased by4 seconds, and the amount of time he stays in a dream state is decrease by 2 seconds, but will be no fewer than 4 seconds. Each time an allied hero successfully resists control effects due to their Tenacity, the amount of time needed for Ezizh to enter a dream state again is reduced by 0.5 seconds.

Ezizh produces a Nightmare Shockwave that deals damage equal to 280% of his Attack Rating to all enemies, rendering their Ultimate skills unusable for 2 seconds.The shockwave ’causes the battlefield to be transformed into a hellish nightmare for 10 seconds.Ezizh is unable to recover Energy while the battlefield is transformed into a hellish nightmare, but he will produce a Nightmare Shockwave once every 4 seconds.

MythicLvl 2Ezizh gains 10 Haste points for every enemy that is in a state of insanity while the battlefield is transformed into a hellish nightmare.
AscendedLvl 3Ezizh produces an additional Nightmare Shockwave each time an ally uses their Ultimate skill while the battlefield, is transformed into a hellish nightmare. Effect can be triggered up to 2 times.

At the start of battles, Ezizh causes the enemy mirroring his own position to fall into a nightmare state, up until they receive damage equal to 40% of their max health, or 10 seconds have passed.

SI 0Lvl 2Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 10%.
SI 10Lvl 3Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 16%.
SI 20Lvl 4After resisting a control effect due to Tenacity or Immunity, the same effect stated above shall occur, but with a 50% reduced duration.
SI 30Lvl 5When Ezizh suffers from a control effect, the source of the effect is put into a nightmare state up until they receive damage equal to 20% of their max health, or 6 seconds have passed. This effect may only be triggered once every 5 seconds.
SI 40Lvl 6Any enemy trapped in a nightmare accumulates damage for 70% of their max health or remains in the nightmare for 10 seconds before awakening. Additionally, damage taken during the nightmare increases by 40%.

Ezizh uses an abyssal tentacle to deal AoE damage to enemies equal to 260% of his Attack Rating that also drains their sanity, forcing them into a state of insanity for 8 seconds.All enemies that are insane lose 12 Tenacity points, and all allied heroes gain 6 Tenacity points.

F 3Lvl 2Enemies that are currently in a state of insanity are additionally terrified for 2.5 seconds if their sanity is drained again.
F 9Lvl 3If an enemy is in a state of insanity when they are dealt damage from Ezizh, the following damage dealt to them from Ezizh is increased by 6% per attack, up until 24% is reached. The stacked damage bonus shall be reset when the insanity effect wears off.

Ezizh focuses nightmare energy and unleashes it on an enemy target, dealing damage equal to 260% of his Attack Rating to them, also stunning them for 1 seconds.If the enemy target is successfully stunned, the effects of the nightmare energy are transferred to a new enemy target, who will suffer the same damage and effects as before.The energy transfer effect will continue targeting new enemies up until an enemy resists the attack, or the energy is successfully transferred 6 times.If this skill is used when the battlefield has been transformed into a hellish nightmare, the nightmare energy will always be ‘transferred the maximum number of times.

E 30Lvl 2Enemy targets are also lose 20 Energy points when stunned.
E 60Lvl 3Each time nightmare energy is transferred to a target in a state of insanity the damage cause by following energy transfers is increased by 15% of Ezizh's Attack Rating, and will also cause enemy targets to enter a state of insanity.

Infernal Pauldrons

Enhances: Depths of Darkness
+0

Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 10%.

+10

Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 16%.

+20

After resisting a control effect due to Tenacity or Immunity, the same effect stated above shall occur, but with a 50% reduced duration.

+30

When Ezizh suffers from a control effect, the source of the effect is put into a nightmare state up until they receive damage equal to 20% of their max health, or 6 seconds have passed. This effect may only be triggered once every 5 seconds.

+40

Any enemy trapped in a nightmare accumulates damage for 70% of their max health or remains in the nightmare for 10 seconds before awakening. Additionally, damage taken during the nightmare increases by 40%.

Enhances: Mind Flay

3/9

Enemies that are currently in a state of insanity are additionally terrified for 2.5 seconds if their sanity is drained again.

9/9

If an enemy is in a state of insanity when they are dealt damage from Ezizh, the following damage dealt to them from Ezizh is increased by 6% per attack, up until 24% is reached. The stacked damage bonus shall be reset when the insanity effect wears off.

E30Nightmare Arc

Enemy targets are also lose 20 Energy points when stunned.

2★+3Magic Pierce3★+3Magic Pierce
E60Nightmare Arc

Each time nightmare energy is transferred to a target in a state of insanity the damage cause by following energy transfers is increased by 15% of Ezizh's Attack Rating, and will also cause enemy targets to enter a state of insanity.

4★+3Magic Pierce5★+3Magic Pierce
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+15Insight+10%Attack Rating
Counterpart: