Overview
Energy buffer. Meta in Treasure Hunt with A.Belinda, loses relevance in other modes. Prevents enemies from ulting and reduces ATK with ultimate. Works at Elite too. Medium collection priority in shop.
After every 10 seconds of battle, Ezizh enters a dream state that allows him to become immune to all damage and control effects for 8 seconds. While in a dream state, Ezizh is able to normally cast his skills and he gains 20 Haste points, while his damage is increased by 25%. Each time Ezizh enters a dream state, the amount of time needed to enter it again is increased by4 seconds, and the amount of time he stays in a dream state is decrease by 2 seconds, but will be no fewer than 4 seconds. Each time an allied hero successfully resists control effects due to their Tenacity, the amount of time needed for Ezizh to enter a dream state again is reduced by 0.5 seconds.
Ezizh gains 10 Haste points for every enemy that is in a state of insanity while the battlefield is transformed into a hellish nightmare.
Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 10%.
Enemies that are currently in a state of insanity are additionally terrified for 2.5 seconds if their sanity is drained again.
Enemy targets also lose 20 Energy points when stunned.
Forged from infernal flames, this shoulder armor has a twisted and frightening shape that is a representation of true nightmares. The sharp spikes upon the armor stand ready, waiting to tear all mortal will to shreds.
Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 16%.
After resisting a control effect due to Tenacity or Immunity, the same effect stated above shall occur, but with a 50% reduced duration.
When Ezizh suffers from a control effect, the source of the effect is put into a nightmare state up until they receive damage equal to 20% of their max health, or 6 seconds have passed. This effect may only be triggered once every 5 seconds.
Any enemy trapped in a nightmare accumulates damage for 70% of their max health or remains in the nightmare for 10 seconds before awakening. Additionally, damage taken during the nightmare increases by 40%.
Enhances: Mind Flay
Enemies that are currently in a state of insanity are additionally terrified for 2.5 seconds if their sanity is drained again.
If an enemy is in a state of insanity when they are dealt damage from Ezizh, the following damage dealt to them from Ezizh is increased by 6% per attack, up until 24% is reached. The stacked damage bonus shall be reset when the insanity effect wears off.
Enhance the skill Nightmare Arc, enemy targets are also lose 20 Energy points when stunned. Reach 2 Star Ascended with this hero to gain: MP +1.82 Reach 3 star Ascended with this hero to gain: MP +1.82
Enhance the skill Nightmare Arc, each time nightmare energy is transferred to a target in a state of insanity the damage cause by following energy transfers is increased by 15% of Ezizh's Attack Rating, and will also cause enemy targets to enter a state of insanity. Reach 4 Star Ascended with this hero to gain: MP +1.82 Reach 5 Star Ascended with this hero to gain: MP +1.82
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: IS +31.85 ATK +10%
Energy buffer. Meta in Treasure Hunt with A.Belinda, loses relevance in other modes. Prevents enemies from ulting and reduces ATK with ultimate. Works at Elite too. Medium collection priority in shop.