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Overall

Hellborn

Ezizh is an energy warfare specialist who controls the pace of battle by choking enemy ultimates. Horrify blocks all enemies from casting their ultimates, and the lockout triggers again every time an ally uses theirs — creating a rhythm where his team cycles ultimates freely while the enemy team can't respond. Mental Fury passively feeds energy to all allies on a timer, accelerating their ultimate rotation even further, and the effect persists after his death. Feeble Mind yanks the farthest enemy toward him, disabling their attacks during the walk before launching them airborne with an attack debuff. His ultimate creates burning ground that damages and weakens enemies standing on it, with the fire intensifying over time and draining energy from anyone caught in it. Low-health enemies get stunned, punishing teams already losing the attrition war.

Skills

Fissure

Ultimate

Deals area damage and leaves burning ground that damages enemies standing on it while reducing their attack rating.

Feeble Mind

Active

Mind controls the farthest enemy, forcing them to walk toward Ezizh unable to act. On arrival, deals damage, launches them airborne, and reduces their attack rating.

Horrify

Active

Hits all enemies and blocks their ultimates briefly. Also prevents enemy ultimates each time an ally uses one.

Mental Fury

Passive

Passively regenerates energy for all allies periodically. The effect persists after Ezizh dies at reduced efficiency.

Signature Item

Armor of Ruin

Stuns low-health enemies. Burning ground damage escalates over time and drains energy from enemies standing on it.

Furniture

Furniture

Ezizh takes reduced damage and resists control during Feeble Mind. The skill targets both the farthest frontline and backline enemies simultaneously.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Ezizh causes an explosion that deals 180% damage to any surrounding enemies. The explosion causes part of the ground to burn, damaging any enemies standing upon it for 5 seconds.

L 81Lvl 2Ezizh reduces the Attack Rating of enemies standing upon burning ground by 40%.
L 161Lvl 3Damage is increased to 220%.

Ezizh mind controls the enemy farthest away from himself, causing them to walk towards him, also rendering the enemy unable to attack. Once in fron of Ezizh, the enemy is dealt 210% damage and knocked into the air.

L 21Lvl 2Damage is increased to 220%.
L 101Lvl 3Ezizh reduces the enemy's Attack Rating after attacking them by 30% for 5 seconds.
L 181Lvl 4Damage is increased to 230%.

Ezizh launches an ungodly shockwave towards all of his enemies that inflicts 160% damage upon them, rendering them unable to cast their ultimate skills for 3 seconds.

L 121Lvl 2Prevents enemies from using their ultimate skills for 2 seconds whenever one of Ezizh's allies uses an ultimate skill.
L 201Lvl 3Damage is increased to 180%.
E 30Lvl 4Damage is increased to 190%.

Ezizh enrages his teammates, allowing them to to regain 40 energy points every 3 seconds.

L 141Lvl 2Ezizh's teammates are able to regain energy after his death, however the effect's efficiency is reduced by 30%.
L 221Lvl 3Allies recover 50 energy points every 3 seconds.
E 60Lvl 4During the battle and while Ezizh is alive, his allies shall receive an additional 100 Energy Points when they kill an enemy target.

Armor of Ruin

Enhances: Immolate
+0

Enemies with less than 30% health will be stunned for a short period of time.

+10

Ezizh’s increases the damage of burning ground by 15% for every 1 seconds it continues to burn.

+20

Ezizh’s increases the damage of burning ground by 20% for every 1 seconds it continues to burn.

+30

Increases the duration of Fissure skill's burning ground effect by 100%. However, Ezizh can only burn one area at a time.

+40

Enemies standing upon burning ground lose 25 Energy per second.

3/9

While using the skill "Feeble Mind”, Ezizh receives 60% less damage from enemy attacks and cannot be controlled by enemies.

9/9

The skill "Feeble Mind" simultaneously causes both the farthest frontline and backline enemies to fall under Ezizh's control. While under Ezizh's control, the affected enemies will walk towards Ezizh for several seconds and be unable to attack, but only the farthest enemy of the two will be dealt damage.

E30Horrify

Damage is increased to 190%.

2★+3Crit Damage Resistance3★+3Crit Damage Resistance
E60Mental Fury

During the battle and while Ezizh is alive, his allies shall receive an additional 100 Energy Points when they kill an enemy target.

4★+3Crit Damage Resistance5★+3Crit Damage Resistance
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+15Haste+15Crit Damage Resistance
Counterpart: