← Back to Heroes
Awakening Skill

Deceptive Nature

Each time an allied hero accumulates 50 points Energy Reduction from enemy heroes, they restore 7.5% of their max health. Each time they receive the health loss effect of 5% of their max health from enemy heroes, the allied hero recovers 75 Energy.

When casting an Ultimate, magic cores on the battlefield will detonate and inflict lnfernal Surge. Each detonated magic core increases the Ultimate’s power by 50% Attack Rating, up to 200% max.

Lvl 2Each detonated magic core permanently increases Eugene’s Magic Pierce by 6 points up to 8 times.

When the projectile created by Arcane Sting detonates one magic core, it triggers a chain reaction that detonates other magic cores in range.

Lvl 2A lesser magic core will evolve into a magic core 1.5 seconds after its creation, increasing its detonation power to 350% of Eugene’ s Attack Rating. After detonation, it will regress to a lesser magic core again.
Lvl 3Eugene gains 120 Energy when a lesser magic core or magic core detonates.
Lvl 4When using a skill, Eugene deals additional damage to 1 enemy units and creates 1 lesser magic cores.
Lvl 5When a Lesser Magic Core or Magic Core explodes, it permanently reduces the Magic Resist of enemies hit by 5 points. This effect can be stacked up to 10 times.

At the start of battle, Eugene gains 500 Energy.

Lvl 2If Eugene successfully negates damage by consuming Energy, he becomes immune to damage and control effects for the next 1.5 seconds.

Upon using the skill, the Energy of the allied hero with the lowest remaining Energy and the enemy hero with the highest remaining Energy are exchanged, with at least 400 Energy swapped.

Lvl 2When Eugene takes fatal damage that cannot be negated by Arcane Sting’s passive effect, he becomes immune to this damage. He then targets himself, triggering this skill’s effect and exchanging Energy and health. This effect can be triggered up to 1 times per battle.

Unknown

Enhances: Magic Core

Forged with dwarven technology, the dark cube is imbued with the power of chaos that can transmute into various forms and features. Only free thinking can breed countless new creations. Now, isn't that interesting?

+10

A lesser magic core will evolve into a magic core 1.5 seconds after its creation, increasing its detonation power to 350% of Eugene's Attack Rating. After detonation, it will regress to a lesser magic core again.

+20

Eugene gains 120 Energy when a lesser magic core or magic core detonates.

+30

When using a skill, Eugene deals additional damage to 1 enemy units and creates 1 lesser magic cores.

+40

When a Lesser Magic Core or Magic Core explodes, it permanently reduces the Magic Resist of enemies hit by 5 points. This effect can be stacked up to 10 times.

Enhances: Arcane Sting

3/9 Furniture

At the start of battle, Eugene gains 500 energy.

9/9 Furniture

If Eugene successfully negates damage by consuming Energy, he becomes immune to damage and control effects for the next 1.5 seconds.

E30

Enhance the skill Thief of Fate, upon using the skill, the Energy of the allied hero with the lowest remaining Energy and the enemy her with the highest remaining energy are exchanged, with at least 400 energy swapped. Reach 2 Star Ascended with this hero to gain: CDA +5 Reach 3 star Ascended with this hero to gain: CDA +5

E60

Enhance the skill Thief of Fate, when Eugene takes fatal damage that cannot be negated by Arcane Sting's passive effect, he becomes immune to this damage. He then targets himself, triggering this skill's effect and exchanging Energy and health. This effect can be triggered up to 1 times per battle. Reach 4 Star Ascended with this hero to gain: CDA +5 Reach 5 Star Ascended with this hero to gain: CDA +5

E80HypoEndeavour

Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: HP +13.7% ATK +10%

Overview

DPS, buffer. SI and E60: buffs energy and healing. Tanky DPS, fits into any comp with magic damage heroes. Collect from guild and Temporal Rift shop, first priority from game start until 1-star for engraving. After that, not worth getting from Temporal Rift shop.

Counterpart: