Overall
Daimon scales off enemy stats rather than his own. Blood Shield steals a percentage of the highest-health enemy's max health as a temporary shield, and while that shield is active, he copies a large portion of the target's attack and defense ratings. If the target dies during the shield, those stolen stats become permanent. His ultimate casts Blood Shield on multiple enemies simultaneously while he absorbs a share of all damage dealt to allies — without being able to die from it. His companion Stitchy converts incoming damage into healing for Daimon on a cycle, making him harder to kill the more he gets hit. Enemies who damage him take increased damage in return, and on death he leaves his team with a parting shield.
Skills
Soul Feast
UltimateDeals AoE damage to all enemies and casts Blood Shield on up to 3 enemies with the highest max health. While shielded, Daimon absorbs a portion of damage dealt to allies without dying from it.
Blood Shield
ActiveSteals a percentage of max health from the highest-health enemy as a temporary shield. Remaining shield value returns to the enemy when it expires. Daimon also deals bonus damage based on his shield value.
Inanimate Companion
ActiveStitchy attacks the frontline enemy multiple times, with the final hit stunning. Periodically, Stitchy converts damage he received into healing for Daimon.
Forbidden Power
ActiveDeals heavy damage to a nearby enemy while taking self-damage. The self-damage cannot kill Daimon.
Signature Item
Stitchy
While Blood Shield is active, Daimon temporarily copies a large portion of the target's attack and defense ratings. If the target dies during the shield, the stolen stats become permanent.
Furniture
Furniture
Enemies that damage Daimon take increased damage briefly. On death, Daimon grants all allies a shield based on his max health.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Daimon deals 260% damage to all enemy targets. If already unlocked, the ability “Blood Shield” will be used against the 2 enemies with the highest maximum health values. While Daimon is using his shield, he will suffer 35% of the damage received by his allies, but will not die as a result.
Daimon steals 18% health from the enemy with the highest maximum health and converts it into a shield that lasts for 5 seconds (health stolen does not kill the enemy). Once the shield has expired, its remaining shield value will be returned to the enemy as health.
Daimon uses his doll, Stitchy to attack the enemy standing in front of him 3 times, each attack deals 200% damage to the enemy, with the final attack causing the enemy to become stunned for 3 seconds.
Daimon deals 250% damage to a nearby enemy target, but also receives 120% damage himself. Effects of this ability cannot kill Daimon.
Stitchy
Enhances: Soul SunderAfter using the skill “Blood Shield”, while the shield is still in use, Daimon temporarily gains 20% of the enemy target’s Attack Rating and 30% of their Defense Rating. This skill cannot be stacked.
Daimon permanently acquires the target’s Attack and Defense ratings if the enemy target dies while Daimon’s “Blood Shield” is being used.
After using the skill “Blood Shield”, while the shield is still in use, Daimon temporarily gains 40% of the enemy target’s Attack Rating and 60% of their Defense Rating. This skill cannot be stacked.
Duration of “Blood Shield” lasts for 7 seconds.
After using the skill “Blood Shield”, while the shield is still in use, Daimon temporarily gains 50% of the enemy target’s Attack Rating and 70% of their Defense Rating. This skill cannot be stacked.
Enemies that have already dealt damage to Daimon receive 40% increased damage for 3 seconds. This skill cannot be stacked.
Enemies that have already dealt damage to Daimon receive 40% increased damage for 6 seconds. This skill cannot be stacked. When Daimon dies, all of his allies receive a shield that is equal to 20% of his max health for 5 seconds.
Damage dealt by Stitchy's 3 attacks is increased to 220%.
Daimond deals additional damage equal to 10% of his shield's value to the enemy. Additional damage cannot exceed 300% of Daimon's own Attack Rating.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: