Overall
Arthur transforms mid-battle by claiming Excalibur, permanently upgrading his normal attacks and unlocking enhanced versions of his skills. Once armed, his blade auras triple in number, his ground slam creates a damage-reduction zone for allies standing in it, and his ultimate becomes a repeatable AoE nuke. Frontal attacks deal drastically less damage to him, making positioning critical — he's a wall when facing enemies head-on. Allies standing behind him attack faster and crit harder, and if enough allies benefit from his rally, he regenerates health and becomes immune to crowd control. He can also absorb a single fatal blow aimed at any ally, shielding them from death once per battle. He's a positional anchor who rewards tight formations and punishes enemies that try to go through him.
Skills
Smite
UltimateFirst use claims Excalibur, permanently empowering normal attacks. Subsequent uses deal AoE damage to enemies in front of Arthur.
Excalibur’s Fury
ActiveSends a blade aura through enemies. While wielding Excalibur, fires two additional side-targeting auras. Enemies hit by multiple auras take reduced damage from each subsequent one.
King’s Blessing
ActiveDeals damage to nearby enemies and generates a shield based on attack rating. With Excalibur active, also creates a ground aura that reduces damage taken by allies standing within it.
Shield of Honor
PassiveFrontal attacks deal significantly less damage to Arthur. Critical strikes from the front also reflect a portion of damage back to the attacker.
Signature Item
The Lost Excalibur
Allies standing behind Arthur gain increased attack frequency and crit rating. With two or more rallied allies, Arthur regenerates health and becomes immune to control effects. Rallied allies also gain his frontal damage reduction.
Furniture
Furniture
After using Smite, the next fatal blow dealt to any non-summoned ally is negated, granting them a shield based on Arthur's max health. Triggers once per battle.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Arthur will claim Excalibur from a lake the first time this skill is used. Once he is wielding the Lake Excalibur, Arthur’s normal attacks will be greatly strengthened. Any subsequent uses of this skill will then deal 300% AoE damage to enemies in front of Arthur.
Arthur uses his sword to form a blade aura that deals 200% damage to all enemies that it passes through. If Arthur is using the Lake Excalibur, he will form an additional 2 blade auras that target the enemies to his sides. Any enemies that are struck by multiple blade auras will receive 40% less damage from subsequent attacks.
Arthur thrusts his sword into the ground, creating a small shockwave that deals 220% damage to nearby enemies, simultaneously forming a shield around himself which is equal to 400% of his attack rating’s value. If Arthur is wielding the Lake Excalibur, an additional aura that lasts for 8 seconds will be cast upon the ground, reducing the amount of damage inflicted upon all allied heroes that are standing within it by 35%.
Attacks that strike Arthur face on deal 50% less damage to him.
The Lost Excalibur
Enhances: Battle RallyArthur rallies his team, raising the attack frequency of normal attacks for all allies standing behind Arthur by 50%.
Arthur rallies his team, raising the Crit Rating for all allies standing behind Arthur by 15%.
Arthur rallies his team, raising the Crit Rating for all allies standing behind Arthur by 30%.
Arthur recovers 5% of his max health every second when there are two or more rallied allies on the battlefield and is also immune to control skills.
When commanding two or more allies, any allies standing behind arthur also gains he effects of Shield of Honor.
After Arthur uses his ultimate skill "Smite", if any of his non-summoned allies (including himself) are dealt fatal damage, this skill will be triggered, making the ally becomes immune to this damage and granting them a shield that lasts for 5 seconds. The shield is able to offset damage equal to 35% of Arthur's max health. This skill may only be triggered once per battle.
Shield now lasts for 10 seconds, and can offset damage equal to 45% of Arthur's max health.
Damage is increased to 240%.
Critical Strikes that strike Arthur face on deal 30% less damage to him, and the amount of damage that is reduced is dealt back to the attacker.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: