Overview
Buffer, debuffer, healer. Tanks with his puppet in Tower, buffs energy and damage. Average support, not a priority to build.
Alaro attacks an enemy target with poison daggers, dealing damage equal to 230% of his Attack Rating 3 times to the target. Within the next 15 seconds, the enemy struck by the poison daggers will lose health equal to 220% of Alaro’s Attack Rating when they repeatedly use non-passive skills, and their Attack Rating will be reduced by 12%. The enemy’s Attack Rating can be reduced up to 5 times.
Passive. Alaro receives 30% less damage while on the enemy side of the battlefield. If Alaro is incognito, he will stop actively fighting, and instead gather enemy intelligence. After gathering intelligence from all enemy heroes, Alaro ceases being incognito and returns to his team’s backline to deliver the gathered intelligence to his allies. For the following 60 seconds, allied heroes gain an additional 16 Energy points when dealing damage to enemies who have already had their intelligence, stolen by Alaro. Each ally can only trigger this effect once every 1 seconds. When Alaro ceases being incognito, he immediately returns to pass on the intelligence he has gathered from his enemies to his allies.
At the start of battles, Alaro creates a dummy that occupies his original position, that possesses the same attributes as himself. After creating the dummy, Alaro goes incognito, during which time he is immune to damage and Control Effects. When Alaro’s dummy is destroyed, Alaro ceases being incognito, and the dummy deals 420% of Alaro’s Attack Rating as AoE damage to nearby enemies, also stunning them for 3 seconds.
Alaro makes a record of the enemy with the highest Attack Rating, and then uses his blowgun to deal damage equal to 270% of his Attack Rating to the enemy, simultaneously removing the majority of the enemy’s buffs. In the following 7 seconds, Alaro slows the enemy target and makes another record of the enemy’s Attack Rating, and then compares the difference between both records. Based on the Attack Rating difference, the enemy will lose more Haste the greater the difference is. The quantity of Haste lost by the enemy will be increased by a minimum of 10 points, and a maximum of 30 points.
A horn gifted by Skriath. Having spent all its life on the arid dunes, its once sparkling metal has been inevitably dulled by the harsh desert winds. It shares a likeness with its owner, Alaro, it's not much to look at, but it can still deliver a message across a great distance.
Allies recover health equal to 220% of Alaro’s Attack Rating, and gain 30 Dodge points for the following 3 seconds.
Allies recover health equal to 250% of Alaro’s Attack Rating, and gain 50 Dodge points for the following 3 seconds.
Passive. Enemies within a certain range of Alaro lose 120 Accuracy points for the following 4 seconds. Each enemy may only suffer this effect once every 8 seconds.
Passive. Enemies within a certain range of Alaro lose 120 Magic Suppression points for the following 4 seconds. Each enemy may only suffer this effect once every 8 seconds.
Excluding Alaro, allies that successfully use control effects against enemies who have had their intelligence stolen by Alaro gain 30 Haste points for the following 6 seconds. This effect cannot be stacked.
Allies that possess intelligence about enemies gain an additional 24 Insight points.
Enhance the skill Dummy Double, when the dummy is destroyed, all allies are granted a shield that mitigates damage equal to 550% of Alaro’s Attack Rating. Reach 2 Star Ascended with this hero to gain: DODGE +10 Reach 3 star Ascended with this hero to gain: DODGE +10
Enhance the skill Snooping Ambush, Alaro slows the enemy target and makes another record, of the enemy’s Attack Rating, and then compares the difference between both records. While the target is slowed, based on the Attack Rating difference, the enemy will receive more damage the greater the difference is. Damage received by the enemy will be increased by a minimum of 10%, and a maximum of 40%. Reach 4 Star Ascended with this hero to gain: DODGE +10 Reach 5 Star Ascended with this hero to gain: DODGE +10
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: CDR +20 ATK +10%
Buffer, debuffer, healer. Tanks with his puppet in Tower, buffs energy and damage. Average support, not a priority to build.