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Overall

Desert's Eye

Alaro starts each battle by leaving a dummy clone in his position and going incognito — immune to all damage and control effects while he scouts every enemy hero. Once intel is gathered, he returns to the allied backline and shares it: for an extended window, allies gain energy every time they hit a scouted enemy, and those enemies lose crit block rate. When the dummy is destroyed, it explodes for area damage with a long stun and shields all allies. His ultimate poisons a target so that every skill they use costs them health and permanently stacks attack rating reductions. His blowgun strips buffs from the highest-attack enemy, then tracks how much their attack drops — the bigger the loss, the more haste they bleed. Nearby allies also passively heal and gain dodge while enemies near him lose accuracy.

Skills

Unwanted Surprises

Ultimate

Poisons an enemy with daggers. Each skill the target uses costs them health and permanently reduces their attack rating, stacking up to 5 times.

Incognito Mode

Passive

Takes reduced damage on the enemy side. While incognito, gathers intel on all enemies. Afterward, allies gain energy when hitting scouted enemies, and scouted enemies lose crit block rate.

Dummy Double

Active

Creates a dummy clone at battle start while going incognito with full damage and CC immunity. When the dummy dies, it explodes for AoE damage, stuns nearby enemies, and shields all allies.

Snooping Ambush

Active

Hits the highest-attack enemy and strips most of their buffs, then slows them. The greater their attack drops during the slow, the more haste they lose and more damage they take.

Signature Item

Mauler Warhorn

Nearby allies periodically heal and gain dodge. Nearby enemies periodically lose accuracy and magic suppression.

Furniture

Furniture

Allies who CC scouted enemies gain haste. Allies with intel also gain insight.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Alaro attacks an enemy target with poison daggers, dealing damage equal to 230% of his Attack Rating 3 times to the target. Within the next 15 seconds, the enemy struck by the poison daggers will lose health equal to 220% of Alaro's Attack Rating when they repeatedly use non-passive skills, and their Attack Rating will be reduced by 12%. The enemy's Attack Rating can be reduced up to 5 times.

L 81Lvl 2Enemy target loses 250% of Alaro's Attack Rating as health when they repeatedly use non-passive skills.
L 161Lvl 3Enemy target's Attack Rating is reduced by 14% when they repeatedly use non-passive skills.

Alaro receives 30% less damage while on the enemy side of the battlefield. If Alaro is incognito, he will stop actively fighting, and instead gather enemy intelligence. After gathering intelligence from all enemy heroes, Alaro ceases being incognito and returns to his team's backline to deliver the gathered intelligence to his allies. For the following 60 seconds, allied heroes gain an additional 16 Energy points when dealing damage to enemies who have already had their intelligence, stolen by Alaro. Each ally can only trigger this effect once every 1 seconds. When Alaro ceases being incognito, he immediately returns to pass on the intelligence he has gathered from his enemies to his allies.

L 21Lvl 2Enemies who have had their intelligence stolen lose 16% Crit Block Rate.
L 101Lvl 3For the following 85 seconds, allied heroes gain an additional 16 Energy points when dealing damage to enemies who have already had their intelligence stolen.
L 181Lvl 4Enemies who have had their intelligence stolen lose 30% Crit Block Rate.

At the start of battles, Alaro creates a dummy that occupies his original position, that possesses the same attributes as himself. After creating the dummy, Alaro goes incognito, during which time he is immune to damage and Control Effects. When Alaro's dummy is destroyed, Alaro ceases being incognito, and the dummy deals 420% of Alaro's Attack Rating as AoE damage to nearby enemies, also stunning them for 3 seconds.

L 121Lvl 2Dummy deals 460% of Alaro's Attack Rating as AoE damage when destroyed.
L 201Lvl 3Enemies are stunned for 5 seconds.
E 30Lvl 4When the dummy is destroyed, all allies are granted a shield that mitigates damage equal to 550% of Alaro’s Attack Rating.

Alaro makes a record of the enemy with the highest Attack Rating, and then uses his blowgun to deal damage equal to 270% of his Attack Rating to the enemy, simultaneously removing the majority of the enemy's buffs. In the following 7 seconds, Alaro slows the enemy target and makes another record of the enemy's Attack Rating, and then compares the difference between both records. Based on the Attack Rating difference, the enemy will lose more Haste the greater the difference is. The quantity of Haste lost by the enemy will be increased by a minimum of 10 points, and a maximum of 30 points.

L 141Lvl 2Damage is increased to 320%.
L 221Lvl 3Duration of skill is increased to 10 seconds.
E 60Lvl 4Alaro slows the enemy target and makes another record, of the enemy’s Attack Rating, and then compares the difference between both records. While the target is slowed, based on the Attack Rating difference, the enemy will receive more damage the greater the difference is. Damage received by the enemy will be increased by a minimum of 10%, and a maximum of 40%.

Mauler Warhorn

Enhances: All Too Easy
+0

Passive. Allies within a certain range of Alaro recover health equal to 190% of his Attack Rating, and gain 30 Dodge points for the following 3 seconds. Each ally may only receive this effect once every 4 seconds.

+10

Allies recover health equal to 220% of Alaro’s Attack Rating, and gain 30 Dodge points for the following 3 seconds.

+20

Allies recover health equal to 250% of Alaro’s Attack Rating, and gain 50 Dodge points for the following 3 seconds.

+30

Passive. Enemies within a certain range of Alaro lose 120 Accuracy points for the following 4 seconds. Each enemy may only suffer this effect once every 8 seconds.

+40

Passive. Enemies within a certain range of Alaro lose 120 Magic Suppression points for the following 4 seconds. Each enemy may only suffer this effect once every 8 seconds.

3/9

Excluding Alaro, allies that successfully use control effects against enemies who have had their intelligence stolen by Alaro gain 30 Haste points for the following 6 seconds. This effect cannot be stacked.

9/9

Allies that possess intelligence about enemies gain an additional 24 Insight points.

E30Dummy Double

When the dummy is destroyed, all allies are granted a shield that mitigates damage equal to 550% of Alaro’s Attack Rating.

2★+6Dodge3★+6Dodge
E60Snooping Ambush

Alaro slows the enemy target and makes another record, of the enemy’s Attack Rating, and then compares the difference between both records. While the target is slowed, based on the Attack Rating difference, the enemy will receive more damage the greater the difference is. Damage received by the enemy will be increased by a minimum of 10%, and a maximum of 40%.

4★+6Dodge5★+6Dodge
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+15Crit Damage Resistance+10%Attack Rating
Counterpart: