Overall
Adrian & Elyse continuously dance across the battlefield, seeking out enemies near the allied edge and twirling to knock them back with a stun that scales with knockback distance. Their ultimate lifts all enemies in an arc, knocking and stunning the entire field. Against CC-immune or knockback-immune targets, every attack instead applies a heavy damage-over-time wound — and the wound applies regardless of whether knockback lands. Each twirl shields the nearest ally, with leftover shield value converting to healing when it expires. They also shield themselves. When they take fatal damage, a spirit heals them back toward full over several seconds, usable twice per battle — and enemy backliners cannot hurt them during recovery. Successful knockbacks stack haste and movement speed, accelerating the cycle.
Skills
Eternal Waltz
UltimatePassively dances toward enemies near the allied edge, dealing damage and knocking them back with a stun scaling with distance. Active: AoE attack knocking all enemies back with a stun.
Graceful Shield
PassiveTwirl attacks grant the nearest ally and themselves a shield. Remaining shield value converts to healing on expiry.
Quivering Blade
PassiveAll twirl and lift attacks wound enemies, dealing damage over time regardless of whether knockback succeeds or the target is CC-immune.
Spirit Healing
PassiveAvoids fatal damage and heals over a brief period. Damage taken shortens recovery, but enemy backliners cannot hurt them during it. Usable twice per battle.
Signature Item
Unknown
All allies deal increased damage to enemies in the enemy backline. After hitting backline enemies, Adrian & Elyse gain bonus Erosion.
Furniture
Furniture
Passively gain energy over time and Tenacity during battle.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Passive: During battle, Adrian & Elyse dance continuously across the battlefield, moving toward the enemy nearest to the edge of the allied battlefield and prioritizing targeting enemy heroes. Upon moving close to a target, Adrian twirls Elyse to attack, dealing damage equal to 200% of Attack Rating and knocking the target back to the edge of the enemy battlefield. If the target is knocked back successfully, they will also be stunned for 3 seconds. While Adrian & Elyse are moving, they will use a Normal Attack every 5 seconds, dealing damage equal to 150% of their Attack Rating to nearby enemies. Active: Facing the enemy battlefield, Adrian lifts Elyse up to attack in an elegant arc, dealing damage equal to 300% of Attack Rating to all enemies and knocking them back to the edge of the enemy battlefield. If a target is knocked back successfully, they will also be stunned for 3 seconds.
When Adrian twirls Elyse to attack, the nearest allied hero gains a shield worth 200% of Adrian & Elyse’s Attack Rating for 4 seconds.
For enemies that are immune to control effects or cannot be knocked back, twirling attacks and lift attacks will wound them instead, causing the enemy to lose health equal to 150% of Adrian & Elyse’s Attack Rating every second for 5 seconds.
Upon taking fatal damage, they avoid death for that time. And the spirit contained in Elyse’s dancing marionette will heal Adrian & Elyse 5 seconds. During this time, the spirit’s remaining drive will be converted into health, up to 90% of their max health. After the duration, they regain their health and continue battling. Every time Adrian & Elyse suffer 2% of damage or health loss while being healed, the healing duration will be reduced by 0.1 seconds. This effect can be used up to 2 times per battle.
Unknown
Enhances: Upstage OffenseAdrian & Elyse deal 20% more damage to enemies in the backline of the enemy battlefield.
After dealing damage to enemies in the backline of the enemy battlefield, Adrian & Elyse’s Erosion is increased by 40 points for 3 seconds.
Adrian & Elyse deal 60% more damage to enemies in the backline of the enemy battlefield.
This effect also applies to allied heroes in the backline of the enemy battlefield.
This effect applies to all allied heroes.
During battle, Adrian & Elyse gain 50 Energy every 1 second.
During battle, Adrian & Elyse gain 50 points of Tenacity.
Upon successfully knocking an enemy back to the edge of the enemy battlefield, Adrian & Elyse’s Haste is increased by 15% and their Movement Speed by 15% for 6 seconds. This effect can be stacked up to 3 times.
This effect can be used up to 3 times per battle.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: