Stop-and-Go
Passive: Treatspector floats above the battlefield, tossing candy to nearby allied heroes, increasing their Attack Rating by 40% for 10 seconds. Active: Treatspector flies toward the area with the most enemies, firing a beam that deals beast damage for 150% of its Attack Rating to enemies in its path. It also applies a Lockdown effect, causing enemies to lose 5% health every 1 second, with each instance not exceeding 400% of Treatspector's Attack Rating, and lasts for 5 seconds. The Lockdown effect doesn't shorten when enemies move. When enemy heroes move, Treatspector gains extra Beast Energy.
After every 3 candies are thrown, the next toss will also throw 1 Sweet Treat. This candy deals beast damage for 150% of Treatspector's Attack Rating to enemies in range and terrify them, causing the enemies to flee in all directions for 3 seconds. Team-Wide Attribute Buff: HP: 3.84%, ATK: 2.8%, DEF: 8.89%
While locked down, enemies lose 5% of their Attack Rating and 5% of their Defense Rating every 1 second, capped at 45% of their Attack Rating and 45% of their Defense Rating. The further they move, the more they lose. Once the effect ends, they regain any lost attributes.
Treatspector absorbs enemy attributes and attaches them to its Candy Boosters, increasing allied heroes' corresponding attributes by up to 40%. Team-Wide Attribute Buff: HP: 4.41%, ATK: 3.22%, DEF: 10.22%
If enemies already under the Lockdown effect get hit by it again, they'll also lose 400 Energy.
At the start of battle, Treatspector unleashes Stop-and-Go in the center of the battlefield without consuming Beast Energy. Team-Wide Attribute Buff: HP: 4.59%, ATK: 3.36%, DEF: 10.67%
When allied heroes take fatal damage, Treatspector sacrifices its Soul Flame to bring them back to their optimal state from the last 4 seconds. Can be triggered 2 times per battle.