← Back to Beasts

Companionship Prayer

Base

Upon casting this skill, Pearlcrest Ibis flies into the battlefield and rains down blessings, restoring health equal to 250% of Attack Rating to all allies 3 times and increasing their Proficiency by 35 points for 6 seconds.

Lv. 3

During battle, if the faction with the most allied heroes has fewer than 5 heroes, the game will treat them as if they had 1 more hero, activating additional formation effects for the entire team. These effects will take the form of in-battle buffs. Team-Wide Attribute Buff: HP: 3.84%, ATK: 3.2%, DEF: 7.41%

Lv. 6

Passive: During battle, a flower bud will slowly grow near each allied hero. After growing for 9 seconds, the bud will blossom into a twin lotus, granting the hero an Auspicious Wish for 5 seconds. The maximum health of heroes with Auspicious Wishes is increased by 30%, while their Vitality is increased by 30 points. After a twin lotus has blossomed for 5 seconds, another flower bud will appear near the hero. For each twin lotus that blossoms, Pearlcrest Ibis will recover a certain amount of Energy.

Lv. 9

When an allied hero's health percentage is greater than 59%, their flower bud's growth speed is increased by 50%, and after their twin lotus blossoms, the hero will gain a new flower bud immediately. Team-Wide Attribute Buff: HP: 4.41%, ATK: 3.68%, DEF: 8.52%

Lv. 12

The Attack Rating of allied heroes with Auspicious Wishes is increased by 35%. Incoming damage and health loss from enemies of their countering faction are reduced by 30%, while outgoing damage and health loss to their countering faction are increased by 30%.

Lv. 15

When an allied hero gains an Auspicious Wish, its duration is increased by 0.1 seconds for every 2 points of Proficiency they have. The duration of an Auspicious Wish can be increased to a max of 3 seconds in this way. Team-Wide Attribute Buff: HP: 4.59%, ATK: 3.84%, DEF: 8.89%

Lv. 18

When an allied hero with an Auspicious Wish takes fatal damage, they lose the Auspicious Wish and become immune to that strike of damage. For the next 4 seconds, incoming damage and health loss from enemies of their countering faction are reduced by 95%, and the reduced portion is then converted into healing for the hero after 4 seconds. Each hero can trigger this effect up to 1 time.

Counterpart: